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. 2020 Sep 19;9(9):3021. doi: 10.3390/jcm9093021

Figure 5.

Figure 5

Progression of the use of affected hand efficacy (picture (A)), where is observed an increase in all ten children in Virtual Reality MT and Conventional MT and the task time had a similar evolution (picture (B)). the score of discomfort does not vary in the five children of the Virtual Reality MT, and a low increase is observed in 3 children of Conventional MT (picture (C)).