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. 2020 Oct 22;12:100307. doi: 10.1016/j.abrep.2020.100307

Table 4.

Models of the effect of internet gaming disorder on adolescent-reported quality of life with depression, anxiety and stress as mediators.

Unstand.
Coeff.
SE or
(Bootstrapping SE)
t-value or
(Bootstrapping LLCI)
p-value or
(Bootstrapping ULCI)
Total effect of internet gaming disorder on Adolescent-reported quality of life −1.281 0.164 −7.826 <0.001
Direct effect of internet gaming disorder on Adolescent-reported quality of life −0.789 0.154 −5.118 <0.001
Direct effect of internet gaming disorder on mediators <0.001
Depression 0.228 0.043 5.324 <0.001
Anxiety 0.223 0.049 4.530 <0.001
Stress 0.219 0.044 4.986 <0.001
Indirect effect of internet gaming disorder on Adolescent-reported quality of life
Total indirect effect −0.493 (0.150) (−0.817) (−0.223)
Via depression −0.154 (0.071) (−0.320) (−0.036)
Via anxiety −0.096 (0.046) (−0.198) (−0.021)
Via stress −0.243 (0.080) (−0.422) (−0.104)
(C1) −0.058 (0.075) (−0.222) (−0.080)
(C2) 0.089 (0.079) (−0.059) (0.250)
(C3) 0.147 (0.075) (0.016) (0.309)

Note: Age, gender father’s and mother’s education were adjusted for the model.

Unstand. Coeff. = unstandardized coefficient.

LLCI = lower limit in 95% confidence interval.

ULCI = upper limit in 95% confidence interval.

(C1): Depression vs. anxiety.

(C2): Depression vs. stress.

(C3): Anxiety vs. stress.