Table 4.
Models of the effect of internet gaming disorder on adolescent-reported quality of life with depression, anxiety and stress as mediators.
| Unstand. Coeff. |
SE or (Bootstrapping SE) |
t-value or (Bootstrapping LLCI) |
p-value or (Bootstrapping ULCI) |
|
|---|---|---|---|---|
| Total effect of internet gaming disorder on Adolescent-reported quality of life | −1.281 | 0.164 | −7.826 | <0.001 |
| Direct effect of internet gaming disorder on Adolescent-reported quality of life | −0.789 | 0.154 | −5.118 | <0.001 |
| Direct effect of internet gaming disorder on mediators | <0.001 | |||
| Depression | 0.228 | 0.043 | 5.324 | <0.001 |
| Anxiety | 0.223 | 0.049 | 4.530 | <0.001 |
| Stress | 0.219 | 0.044 | 4.986 | <0.001 |
| Indirect effect of internet gaming disorder on Adolescent-reported quality of life | ||||
| Total indirect effect | −0.493 | (0.150) | (−0.817) | (−0.223) |
| Via depression | −0.154 | (0.071) | (−0.320) | (−0.036) |
| Via anxiety | −0.096 | (0.046) | (−0.198) | (−0.021) |
| Via stress | −0.243 | (0.080) | (−0.422) | (−0.104) |
| (C1) | −0.058 | (0.075) | (−0.222) | (−0.080) |
| (C2) | 0.089 | (0.079) | (−0.059) | (0.250) |
| (C3) | 0.147 | (0.075) | (0.016) | (0.309) |
Note: Age, gender father’s and mother’s education were adjusted for the model.
Unstand. Coeff. = unstandardized coefficient.
LLCI = lower limit in 95% confidence interval.
ULCI = upper limit in 95% confidence interval.
(C1): Depression vs. anxiety.
(C2): Depression vs. stress.
(C3): Anxiety vs. stress.