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. 2020 Oct 22;12:100307. doi: 10.1016/j.abrep.2020.100307

Table 5.

Models of the effect of internet gaming disorder on parent-reported quality of life with depression, anxiety and stress as mediators.

Unstand.
Coeff.
SE or
(Bootstrapping SE)
t-value or
(Bootstrapping LLCI)
p-value or
(Bootstrapping ULCI)
Total effect of internet gaming disorder on Parent-reported quality of life −1.261 0.172 −7.322 <0.001
Direct effect of internet gaming disorder on Parent-reported quality of life −0.886 0.171 −5.185 <0.001
Direct effect of internet gaming disorder on mediators <0.001
Depression 0.228 0.042 5.365 <0.001
Anxiety 0.224 0.049 4.596 <0.001
Stress 0.212 0.044 4.793 <0.001
Indirect effect of internet gaming disorder on Parent-reported quality of life
Total indirect effect −0.374 (0.124) (−0.639) (−0.154)
Via depression −0.116 (0.067) (−0.263) (−0.007)
Via anxiety 0.051 (0.051) (−0.163) (0.041)
Via stress −0.208 (0.076) (−0.375) (−0.080)
(C1) −0.065 (0.092) (-0.267) (0.104)
(C2) 0.093 (0.089) (-0.69) (0.278)
(C3) 0.158 (0.083) (0.013) (0.341)

Note: Age, gender father’s and mother’s education were adjusted for the model.

Unstand. Coeff. = unstandardized coefficient.

LLCI = lower limit in 95% confidence interval.

ULCI = upper limit in 95% confidence interval.

(C1): Depression vs Anxiety.

(C2): Depression vs Stress.

(C3): Anxiety vs Stress.