Aim |
To study the neural mechanisms underlying cognitive dysfunction |
To assess the efficacy of a computerized program for retraining attention |
To assess the cognitive impact of a home-based virtual reality videogame exercise program |
Study period |
March~November 2017 |
September 2015~April 2016 |
May 2019~June 2020 |
Study type |
Observational |
Interventional |
Interventional |
Trial design |
Prospective case-control |
Double blind, randomized clinical trial |
Single blind, randomized clinical trial |
Ages eligible for study |
6~18 years |
up to 17 years |
15~25 years |
Recruitment status |
Completed |
Completed |
Recruiting |
Enrollment |
10 cases, 10 controls (actual) |
8 cases, 8 controls (actual) |
12 cases, 12 controls (estimated) |
Principal investigator |
E. Ann Yeh |
Pietro Iaffaldano |
Stephanie Garcia-Tarodo |