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. 2016 Aug 7;24(e1):e55–e60. doi: 10.1093/jamia/ocw100

Table 1.

Nielsen 10 heuristic principles5,19

Heuristic principle Definition
1 Visibility of system status Users should be informed about what is going on with the system through appropriate feedback.
2 Match between system and the real world The image of the system perceived by users and presentation of information on screen should match the model users have about the system.
3 User control and freedom Users should not have the impression that they are controlled by the system.
4 Consistency and standards Users should not have to wonder whether different words, situations, or actions mean the same thing. Design standards and conventions should be followed.
5 Error prevention It is always better to design interfaces that prevent errors from happening in the first place.
6 Recognition rather than recall The user should not have to remember information from one part of the system to another.
7 Flexibility and efficiency of use Both inexperienced and experienced users should be able to customize the system, tailor frequent actions, and use shortcuts to accelerate their interaction.
8 Aesthetic and minimalist design Any extraneous information is a distraction and a slowdown.
9 Help users recognize, diagnose, and recover from errors Error messages should be expressed in plain language (no codes), precisely indicate the problem, and constructively suggest a solution.
10 Help and documentation System should provide help when needed.