Table 2.
Common goals of digital micro intervention events, descriptions, and related examples.
Goals/targets | Description | Example |
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Educational | Didactic material or psychoeducation intended to teach someone something in the moment. | A video teaching a parent how to discuss the importance of a certain behavior with a child. A timely text message motivating a person to conduct a physical activity. |
Feedback | Providing information in the moment to reflect an individual’s current state in a beneficial way. | Feedback about how one’s current activity compares to activity at another time, such as you walked 15,000 steps today, which is 5000 more than average. |
Change of perspective (eg, reframing) | Tunnel individual’s focus or provoke thought processes intended to engage a person with a different perspective. | An app-based gratitude exercise encouraging an individual to focus on one’s positive attributes, to increase in-the-moment satisfaction [22]. |
Trigger desired action | Reminder or incentive to get people to engage in a concrete action in the moment. | A notification from a wearable device suggesting that an individual stand [34]. |
Skill acquisition | Providing support in skill acquisition. | In-the-moment guidance on breathing exercise. |
Load reduction of therapeutic-related activity | Enabling the manifestation of a beneficial activity through simplification. | In-the-moment report on calorie intake using a smartphone camera to capture a photo of food. |
Symptom relief | Providing relief of negative symptoms. | An app helping a person to identify and perform competing activities to reduce in-the-moment desire for binge drinking. |
Social/emotional support | Providing or indicating support from an actual or perceived other. | A text message indicating support or understanding. |