Table 2.
Studies investigating the effects of visual and sensorimotor performance on concussion risks
Participants | Assessments | Relationships between visual and sensory performance and head impacts | Findings | Limitations | |||||
---|---|---|---|---|---|---|---|---|---|
Visual and sensory measure | Linear head acceleration | Rotational head acceleration | HIT severity profile | Head impact frequency | |||||
Harpham et al. [57] |
38 Div I college American Football players (20.4 ± 1.4 years; 190.2 ± 6.7 cm; 109.3 ± 17.8 kg) |
Nike SPARQ sensory station Head Impact Telemetry system General linear mixed models to test relationship between visual performance and impact severity |
Visual clarity (SVA) Contrast sensitivity Depth perception Near-far quickness Target capture (DVA) Perception span Eye-hand coordination Go/No go decision making Reaction time |
– ↓ Risk ↓ Risk ↓ Risk – – ↓ Risk ↓ Risk |
– – – ↓ Risk ↓ Risk ↓ Risk ↓ Risk ↓ Risk ↓ Risk |
N/A | N/A | High performers on certain assessments were at lower risk of concussion |
Small convenience sample: various player positions, single team, 1 playing season Arbitrary cut-offs for ‘high’ and ‘low’ performers on Nike SPARQ station |
Schmidt et al. [58] |
37 male high school American Football players (16.59 ± 0.89 years; 180.35 ± 6.39 cm; 87.18 ± 19.03 kg) |
Nike SPARQ sensory station Head Impact Telemetry Assessed odd ratios for sustaining moderate and severe head impacts |
Visual clarity (SVA) Contrast sensitivity Depth perception Near-far quickness Target capture (DVA) Perception span Eye-hand coordination Go/No go decision making Reaction time |
– – – – – – – – ↑ Odds2 |
– – – – – – – – ↑ Odds2 |
– – – ↑ Odds1 – – – – ↑ Odds1 |
N/A | Using a median split to classify high and low performers, higher performers did not reduce the odds of sustaining high-magnitude impacts |
Small convenience sample: various player positions, single team, 1 playing season Arbitrary cut-offs for ‘high’ and ‘low’ performers on Nike SPARQ station |
Kiefer et al. [53] |
12 male high school ice hockey players (16.50 ± 1.17 years; 177.79 ± 6.83 cm; 70.32 ± 7.19 kg) |
Oculomotor performance Head acceleration 3 tasks: - Prosaccade task - Self-paced saccade task - Smooth pursuit task |
Prosaccade latency Prosaccade latency variability Self-paced saccade velocity Self-paced saccade initial error Medium-speed smooth pursuit latency Medium-speed smooth pursuit gaze velocity variability Fast-speed smooth pursuit gaze velocity variability |
N/A | N/A | N/A |
– ↓ Risk ↑ Risk – – ↓ Risk – |
More variable oculomotor reaction time, faster saccadic eye motion and more variable gaze velocity when following a predictable target trajectory were related to an increased risk of head impacts Higher variability of saccade latency and smooth pursuit tracking may indicate a lack of attention to task-relevant visual cues necessary to avoid collisions There were no changes in concussion risk when accounting for accuracy of the self-paced saccade task |
Small convenience sample: various player positions, single team, 1 playing season Combination of anticipated and unanticipated hits analysed; no analysis of whether the impact was anticipated or not |
1For moderate (HITsp: 11.7–15.7) and severe (HITsp: ≥ 15.7) head impacts
2For moderate (HITsp: 11.7–15.7) head impacts, but only tended to increase the odds
DVA dynamic visual acuity