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. 2020 Nov 16;6(11):e05340. doi: 10.1016/j.heliyon.2020.e05340

Figure 1.

Figure 1

Figure 1 1. First diagram, causal path diagram showing the total effect (correlation) of video game addiction on symptoms of DAS, as anticipated by H1. Note. Depression, anxiety, and stress will be examined as psychometrically distinct constructs. Second diagram, mediation model of video game addiction on symptoms of DAS, with coping as a mediator. Pathways a and b represent the indirect effect, whilst c’ represents the direct effect of video game addiction on DAS when coping mediators are held constant. Third diagram, mediation model of video game addiction on symptoms of DAS, with PSS as a mediator. Pathways a and b represent the indirect effect, whilst c’ represents the direct effect of video game addiction on DAS when PSS mediators are held constant.