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. 2020 Oct 23;20(21):6045. doi: 10.3390/s20216045

Table A2.

Score-based Likert scale for each gamified exercise.

Game Excellent (5) Good (4) Fair (3) Poor (2) Very Poor (1)
Upper limb
Hit targets (cans) Reaching level “difficult” where at least one can is hit All easy levels completed and half of the targets from a medium level are hit All easy levels completed and reached medium 2–3 cans hit in one easy level 0–1 can hit in one easy level
Ball directing >700 points 500–700 points 300–500 points 100–300 points <100 points
Whack-a-mole—easy >95% hit accuracy 75–95% hit accuracy 55–75% hit accuracy 35–55% hit accuracy <35% hit accuracy
Whack-a-mole—medium >90% hit accuracy 70–90% hit accuracy 50–70% hit accuracy 30–50% hit accuracy <30% hit accuracy
Whack-a-mole—hard >85% hit accuracy 65–85% hit accuracy 45–65% hit accuracy 25–45% hit accuracy <25% hit accuracy
Boxing—ring >50 hits/each fist 40–50 hits/each fist 30–40 hits/each fist 20–30 hits/each fist <20 hits/each fist
Boxing—bag >40 hits/each fist 30–40 hits/each fist 20–30 hits/each fist 10–20 hits/each fist <10 hits/each fist
Lower limb
Football—penalty >10 goals 7–10 goals 4–7 goals 2–4 goals <2 goals
Football—free kick >8 goals 5–8 goals 2–5 goals 1–2 goals 0 goals