Figure 3.
Measuring the Effect of Social Reward Using the Social Doors Task. To measure the effect of social reward consumption, we will use the social doors task. This task requires the participant to guess whether another person likes them or not. The second variant consists of guessing whether an image will have a prize behind it or not. Half of the trials are positive valence, or cases where the subject won money or received social approval and are represented as a green arrow in the outcome phase. The negative valence trials are represented with a red arrow.