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. Author manuscript; available in PMC: 2020 Dec 1.
Published in final edited form as: Neurorehabil Neural Repair. 2020 Oct 21;34(12):1150–1158. doi: 10.1177/1545968320956648

FIGURE 1.

FIGURE 1

(A) Diagram of subject’s posture, relationship to robot, and relationship to computer monitor during therapy. (B) Demonstration of subject’s hand and arm interfacing with the robot. Arrowheads denote ulnar forearm rest. White asterisks indicate soft Velcro straps connecting the subject’s hand to the robot. (C) Example of virtual reality game, in which hand grasp turned on fire extinguisher while grasp release turned off fire extinguisher during Smokey the Bear game. Figure partially reprinted with permission from previously published material5.