Skip to main content
. 2020 Nov 17;8(4):e19968. doi: 10.2196/19968

Table 3.

Demographical data for the 4 participant groups (N=40).

Characteristic Participant group

Full Gamified Personalized Control
Age (years), mean (SD) 24.93 (7.27) 26.65 (5.58) 27.85 (6.26) 25.78 (5.93)
Gender, n (%)

Male 6 (60) 6 (60) 5 (50) 6 (60)

Female 4 (40) 4 (40) 5 (50) 4 (40)
Hexad user types, n (%)

Philanthropist 1 (13) 1 (11) 1 (10) 1 (11)

Socializer 1 (13) 2 (22) 1 (10) 2 (22)

Free spirit 1 (13) 3 (33) 2 (20) 2 (22)

Achiever 2 (25) 2 (22) 3 (30) 2 (22)

Disruptor 1 (13) 0 (0) 0 (0) 1 (11)

Player 2 (25) 1 (11) 3 (30) 1 (11)
8-color personalities, n (%)

Blue 3 (30) 2 (20) 1 (10) 2 (20)

Gold 1 (10) 1 (10) 1 (10) 2 (20)

White 2 (20) 1 (10) 3 (30) 0 (0)

Purple 0 (0) 1 (10) 1 (10) 0 (0)

Green 1 (10) 3 (30) 1 (10) 2 (20)

Red 1 (10) 0 (0) 1 (10) 2 (20)

Saffron 0 (0) 0 (0) 2 (20) 1 (10)

Silver 2 (20) 2 (20) 0 (0) 1 (10)
Physical activity level (hours per week), mean (SD)a 4.04 (2.35) 3.95 (3.21) 4.82 (2.53) 3.83 (2.92)

aPhysical activity levels were self-reported at baseline.