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. 2020 Jul 15;2(6):555–562. doi: 10.1016/j.cjco.2020.07.006

Table 4.

Proportion of gameplay time heart rate (HR) is at or above the HR thresholds for physical activity intensity

HR threshold Levels % Gameplay time
DC
KF
Mean SD Range Mean SD Range
≥ HR@VT All 54.3 29.5 0.0, 94.6 87.8 21.8 5.1, 100
50% HRmax 87.6 16.2 55.8, 100 97.3 4.4 83.4, 100
 50% < 70% HRmax 64.9 24.3 15.5, 98.9 34.2 32.5 3.4, 95.0
 ≥ 70% HRmax 22.8 28.5 0.0, 84.5 63.1 32.3 1.1, 96.6
≥ HR@VT Easy 42.6 31 0.0, 92.0 73.6 26.6 0.0, 100
50% HRmax 81.1 25 27.0, 100 94.4 7.6 76.6, 100
 50% < 70% HRmax 66.2 26.4 27.0, 98.9 47 29.3 5.5, 95.5
 ≥ 70% HRmax 14.9 24.5 0.0, 72.5 47.4 33.4 0.0, 94.5
≥ HR@VT Hard 74 25.4 15.8, 99.0 91.5 22 6.1, 100
≥ 50% HRmax 95.2 6.8 82.4, 100 97 7.1 73.7, 100
 50% < 70% HRmax 60.5 32.3 4.5, 99.1 28.4 33.9 0.0, 97.4
 ≥ 70% HRmax 34.7 35.8 0.0, 95.5 68.5 34.4 1.3, 100

n = 19 for easy-level DC; n = 17 for hard-level DC; n = 18 for KF. Range = min, max.

bpm, beats per minute; DC, Dance Central Spotlight; HRmax, maximum HR = 220 – age; HRpeak, peak HR during cardiopulmonary exercise stress testing; KF, Kung-Fu for Kinect; min, minimum; max, maximum; SD, standard deviation; VT, ventilatory threshold.