Reward |
When playing Stackopolis |
Sen et al., 2008; O’Brien, 2010; Kankanhalli et al., 2012
|
|
|
|
(1) Awards increases my involvement in the game |
|
0.94 |
25.40 |
|
(2) I try to get more points as a reward for my activities. |
|
0.93 |
77.29 |
|
(3) I try to have a higher status as a reward for my activities. |
|
0.94 |
84.83 |
|
(4) I try to get more badges or loots as a reward for my activities. |
|
0.82 |
101.88 |
Competition |
When playing Stackopolis |
Sheldon et al., 2001; Jang et al., 2009
|
|
|
|
(1) I am facing intense competition. |
|
0.84 |
30.11 |
|
(2) Activities of other participants are threats to me |
|
0.85 |
31.93 |
|
(3) Competition among participants is fierce. |
|
0.85 |
28.67 |
|
(4) Competition increases my participation in the game |
|
0.83 |
50.14 |
Absorption |
When playing Stackopolis |
Seaborn and Fels, 2015 |
|
|
|
(1) I forget everything else around me. |
|
0.88 |
46.82 |
|
(2) Time flies. |
|
0.87 |
41.42 |
|
(3) I am immersed. |
|
0.90 |
52.07 |
|
(4) It is difficult to detach myself from the website. |
|
0.89 |
43.52 |
Autonomy (AUT) |
When playing Stackopolis |
Sheldon et al., 2001; Jang et al., 2009
|
|
|
|
(1) I feel free to decide what to do for myself. |
|
0.85 |
24.60 |
|
(2) I feel that my choices are based on my true interests and values. |
|
0.85 |
23.15 |
|
(3) I feel free to do things on my own way. |
|
0.90 |
42.12 |
Enjoyment (ENJ) |
Stackopolis is |
Kim et al., 2013 |
|
|
|
(1) interesting. |
|
0.89 |
51.03 |
|
(2) exciting. |
|
0.93 |
97.29 |
|
(3) fun. |
|
0.82 |
35.28 |
Online Purchase intention |
After the game, |
Huang et al., 2017 |
|
|
|
(1) I bought goods or VIP services on the website. |
|
0.87 |
36.42 |
|
(2) I intend to pay for some goods or VIP services. |
|
0.90 |
57.18 |
|
(3) I am able to buy goods or VIP services with the acquired red packet. |
|
0.81 |
31.54 |
|
(4) I will recommend others to buy goods or VIP services. |
|
0.67 |
12.33 |