Table 5.
Variable | Addiction video gaming salience | Addiction video gaming tolerance | Addiction video gaming mood modification | Addiction video gaming relapse | Addiction video gaming withdrawal | Addiction video gaming conflict | Addiction video gaming problems |
---|---|---|---|---|---|---|---|
Episodic memory | 0.363c | 0.353c | 0.216c | 0.263c | 0.293c | 0.325c | 0.244c |
Working memory | 0.250c | 0.253c | 0.169c | 0.211c | 0.298c | 0.299c | 0.312c |
Visual memory | 0.137b | 0.133b | 0.069 | 0.119b | 0.209c | 0.274c | 0.343c |
Clinical attention morning | 0.361c | 0.305c | 0.278c | 0.320c | 0.343c | 0.329c | 0.232c |
Clinical attention afternoon | 0.334c | 0.283c | 0.248c | 0.300c | 0.323c | 0.300c | 0.231c |
Comprehension conceptual learning | 0.201c | 0.210c | 0.154b | 0.143b | 0.242c | 0.200c | 0.226c |
Factual memory | 0.204c | 0.241c | 0.138b | 0.179c | 0.296c | 0.291c | 0.258c |
LEAF attention | 0.287c | 0.277c | 0.211c | 0.228c | 0.293c | 0.246c | 0.218c |
Processing speed | 0.264c | 0.253c | 0.169c | 0.210c | 0.302c | 0.245c | 0.215c |
Visual spatial organization | 0.337c | 0.312c | 0.210c | 0.255c | 0.338c | 0.287c | 0.173c |
Sustained sequential processing | 0.282c | 0.284c | 0.222c | 0.282c | 0.329c | 0.222c | 0.152b |
LEAF working memory | 0.263c | 0.243c | 0.198c | 0.213c | 0.295c | 0.235c | 0.177c |
Novel solving problem | 0.226c | 0.185c | 0.175c | 0.164c | 0.272c | 0.218c | 0.155b |
Mathematics skills | 0.148b | 0.133b | 0.081 | 0.099a | 0.140b | 0.130b | 0.160b |
Basic reading skills | 0.270c | 0.230c | 0.150b | 0.202c | 0.232c | 0.209c | 0.160b |
Written expression | 0.310c | 0.289c | 0.191c | 0.214c | 0.293c | 0.217c | 0.107a |
ap < 0.05; bp < 0.01; cp < 0.001