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. 2020 Dec 5;12:100324. doi: 10.1016/j.abrep.2020.100324

Table 4.

Problem/addicted gamers vs highly engaged gamers and the RSP-group.

Problem/addicted gamers vs the remaining
% (n) p-value
Overall frequency 6.5 (134)
Male gender
 Yes 8.0 (82) 0.006
 No 5.0 (52)
Ever considered seeking treatment
 Yes 9.3 (68) <0.001
 No 4.9 (66)
Enough friends
 Yes 5.6 (94) 0.002
 No 9.9 (40)
Age
 15–18* 17.5 (18) <0.001
 19–24* 11.9 (35) <0.001
 25–29* 7.9 (17) 0.025
 30-** 4.4 (64) <0.001
Hours chatting on internet/social media
 <1–4 5.1 (100) <0.001
 >4 28.6 (34)
*

Compared with frequencies within the age group 30 years of age or older.

**

Compared with frequencies within all of the younger age categories.