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. 2020 Dec 20;7(1):e596. doi: 10.1002/ams2.596

Table 4.

Disaster research summary (nine high‐fidelity simulation technology categories)

Technology Number of articles Purpose for technology (Top 3) Disaster type for technology (Top 3) Disaster phase of technology Intended user Location of technology
Immersive virtual reality simulation 6

1. First responder/student training

2. Evacuation route decision making

3. Decontamination training

1. Facility fire

2. Chemical/Radiological

2. Mass casualty incidents (miscellaneous)

Preparedness: 100%

Students: 33.3%

Nursing students 100%

First responders: 33.3%

OR staff: 50%

NICU staff: 50%

All: 33.3%

High income: 83.3%

Middle: 16.7%

Computerized virtual reality simulation 6

1. Student/first responder training

2. Improve various disaster management/decision making

2. Decontamination training

1. Mass casualty incidents (miscellaneous)

2. Earthquake

2. Chemical

2. Radiological

Preparedness: 100%

Students: 66.6%

Paramedical students: 50%

Nursing students: 25%

Medical students: 25%

First responders: 33.3%

ED nurses: 50%

EM residents: 50%

High income: 100%
Full‐scale simulation 4

1. Student training

2. Improve various disaster management/decision making

1. Mass casualty incidents

(miscellaneous)

2. Earthquake

3. Chemical

3. Radiological

Preparedness: 100%

Students: 75%

Nursing students: 66.6%

Medical students: 33.3%

First responders: 25%

EM residents: 100%

High income: 83.3%

Middle: 16.7%

Augmented reality wearable smart glasses simulation 3

1. Telemedicine

1. Damage assessment

1. Mass casualty incidents

(miscellaneous)

Preparedness: 100%

Response: 100%

First responders: 100%

・Paramedics 100%

High income: 100%
Augmented reality hazard analysis visual mapping simulation 1

1. Coverage/high‐risk maps for preparedness

1. Improve various disaster management/decision making

1. Facility fires

Preparedness: 100%

Response: 100%

National government: 100% (nonmilitary)

Community: 100%

First responders: 100%

High income: 100%
Virtual reality leap motion control simulation 1 1. Rehabilitation and biofeedback for hand burn/fine motor function 1. Explosion Resilience: 100% Patients/survivor: 100% High income: 100%
Virtual tabletop exercise simulation 1 1. Improve various disaster management/decision making 1. Biological Preparedness: 100% National government: 100% (nonmilitary) High income: 100%
Computational virtual reality analytics simulation 1

1. Coverage/high‐risk maps for preparedness

1. Improve various disaster management/decision making

1. Risk planning

1. Flooding

Prevention/mitigation: 100%

Preparedness: 100%

Response: 100%

Resilience: 100%

National government: 100% (nonmilitary)

Community: 100%

High income: 100%
Computational visual analytics simulation 1

1. Coverage/high‐risk maps for preparedness

1. Improve various disaster

management/decision making

1. Risk planning

1. Early warning system

1. Hurricane

1. Food contamination

1. Power shortage

1. Traffics

Prevention/mitigation: 100%

Preparedness: 100%

Response: 100%

Resilience: 100%

National government: 100%

(nonmilitary)

Community: 100%

High income: 100%

ED, emergency department; EM, emergency medicine; NICU, neonatal intensive care Unit; OR, operation room.