Table 1.
Development area and feedback | Impact on MindClimb development and design | |
The app should be responsive to user needs and preferences |
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Ensure app connectivity with phone calendar (youth) | No change made, as this feature was already intended. |
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Do not require Wi-Fi connection (youth) | No change made, as this feature was already intended. |
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Personalization should be possible (youth) | Users will have the ability personalize exposure activities and coping strategies. |
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Make the app interactive (youth) | The app will contain interactive features, such as rewards and points for app use and pop-ups with positive affirmations. |
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Build in rewards; completion of exposure activities unlocks new reward content (therapist) | Completion of exposure activities will unlock new reward content. |
The app should contain features relevant to the practice of CBTa for anxiety | ||
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More information on self-care strategies (therapist) | The app will contain text and videos on self-care strategies. |
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Consider a live chat with counselors (youth) | No change made, as it is beyond the scope of the purpose of the app. |
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Include a “tools” section that contains static information along with interactive components (therapist) | The app will contain text and videos on self-care strategies. Interactivity will be limited to videos. |
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Include an “other” option under suggested self-care and coping strategies to allow patients to identify a personal strategy not listed | The app will include an “other” option under suggested self-care and coping strategies. |
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Ensure users can repeat scheduled exposure events (therapist) | Users will have the ability to retry and reschedule events. |
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The app dashboard should list overdue events before upcoming events (therapist) | Events created in the app will appear in a single stream, with overdue events flagged as being overdue. Users will have the option to view and reschedule these events from the dashboard. |
The app should be easy to navigate |
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Ensure the app is not cluttered and has clean lines (youth) | Content for each app section will be brief. Visual clutter will be avoided. |
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Make sure there is less content on screens (ie, more pages or screens for content) (youth) | Each screen will support a single action for the user. |
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Tabs to facilitate use (youth) | No change made; the main dashboard will be used. |
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Images for guiding steps or how to use (youth) | Videos will be used to provide information on how to practice specific relaxation techniques; images will not be used for guiding the creation of exposure activities, but sample fear hierarchies (ladders) will be provided. |
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Ensure that it is easy to move between functions (youth) | App functions will be sequential and logical. |
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Self-explanatory icons (youth) | Each app icon will reflect the section content that it represents. |
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Ensure that it is easy to scroll through content (youth) | Content for each app section will be brief so that scrolling down for information or functions will not occur. |
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Ensure transitions between functions are quick (no lagging) (youth) | Push notifications will be limited to reduce the likelihood of noticeable lag in the running of the app. |
App design should prioritize aesthetics |
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Big lettering for titles, large fonts for important content (youth) | All feedback incorporated into the creative direction and design options (storyboard) developed for the app. |
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No advertisements (youth) | Incorporated into design options. |
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“Calm” aesthetic (youth) | Incorporated into design options. |
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Bright colors, neutral colors, not too many colors (youth) | Incorporated into design options. |
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Twitter-style text, brief and concise (youth) | Incorporated into design options. |
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Have a good graphic artist/designer (youth) | Incorporated into design options. |
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Use sans serif font (youth) | Incorporated into design options. |
aCBT: cognitive behavioral therapy.