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. 2020 Dec 14;8(4):e22007. doi: 10.2196/22007

Table 2.

The observed frequencies of participants’ communication acts in the game-testing workshops.

Game test workshop Social-emotional acts Task-oriented acts Game score

Positive Negative Attempted answers Questions
1st 20 27 165 66 2
2nd 12 15 78 39 0
3rd 10 2 139 62 2
4th 27 4 75 26 0
5th 42 4 208 95 2
6th 33 9 293 130 3
7th 60 10 254 107 3