Table 5.
Regression coefficients regarding pandemic related stress levels and changes in online media consumption.
B | SE | Beta | t (1, 3216) | p-Value | R2 | |
---|---|---|---|---|---|---|
Gaming | 0.011 | 0.003 | 0.073 | 4.153 | <0.001 | 0.005 |
Erotic | 0.012 | 0.002 | 0.094 | 5.358 | <0.001 | 0.009 |
Social media | 0.030 | 0.003 | 0.175 | 10.092 | <0.001 | 0.031 |
Information research | 0.035 | 0.003 | 0.175 | 10.072 | <0.001 | 0.031 |
Streaming | 0.036 | 0.003 | 0.181 | 10.410 | <0.001 | 0.033 |