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. 2021 Jan 11;11:418. doi: 10.1038/s41598-020-79910-x

Figure 1.

Figure 1

Apparatus, stimuli, and procedure. (a) Participants binocularly viewed the visual stimulus presented through a head-mounted display and placed their right hand on a table. Their right index finger was attached to the arm of a force-feedback device. (b) A computer graphics (CG) hand and two white points were presented on a gray surface in the virtual environment. The right index finger of the CG hand was placed 10° to the left of the participant’s unseen right index finger. One white point served as the starting point of eye and hand movements, and the other served as the turning point. (c) Sample result of eye and hand positions for one participant. (d) On a given trial, the participant’s hand was moved actively or passively to induce the moving rubber hand illusion. Then, the participants were instructed to track the CG hand movements with pursuit eye movements.