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. 2018 Apr 17;5:37. doi: 10.3389/frobt.2018.00037

Table 7.

Summary of user studies in Entertainment and Gaming application area.

References Topic Data type Displays used Dependent measures Study type Participants (female)
Baudisch et al., 2013 Gaming S Audio interface Rating Formal 30 (7)
Dow et al., 2007 Entertainment O + S HMD Time, Observations, subject interviews Formal 12 (6)
Grubert et al., 2012 Mobile gaming O + S HH Time, Rating, Fatigue Formal 16 (8)
(as evidenced by phone posture)
Haugstvedt and Krogstie, 2012 Mobile AR for S HH Rating Field 121 (60.5)
Cultural Heritage
Henze and Boll, 2010a Mobile music listening S HH Rating Formal 15 (3.5)
Kern et al., 2006 Gaming S DT Subjective opinion Formal 3 (2)
Mulloni et al., 2008 Handheld AR Gaming S HH Rating Field 12 (6)
Oda and Feiner, 2009 Handheld AR gaming O + S HH Rating, Distance Formal 18 (3)
Schinke et al., 2010 AR tourism information O HH Error/Accuracy Formal 26 (13)
systems, outdoor AR
Vazquez-Alvarez et al., 2012 Tourism, Navigation O + S Headphone Time, Rating, Distance covered, Field 8 (2)
Walking speed, Times stopped
Wither et al., 2010 AR story-telling O + S HH Rating, Subjective feedback Formal 16 (9)
Xu et al., 2008 AR Gaming, O + S AR GamePad Rating Formal 18 (5)
Collaboration (Gizmondo)
Xu et al., 2011 Handheld AR for O No displays used Coding of recorded video Field 9 (NA)
social tabletop games
Zhou et al., 2007 Gaming, Audio AR O + S HMD Time, Error/Accuracy, Rating Formal 40 (13)

S, Subjective; O, Objective; DT, Desktop; HH, handheld. Participant numbers are absolute values and where more than one studies were reported in the paper we used average counts.