Table 7.
Summary of user studies in Entertainment and Gaming application area.
| References | Topic | Data type | Displays used | Dependent measures | Study type | Participants (female) |
|---|---|---|---|---|---|---|
| Baudisch et al., 2013 | Gaming | S | Audio interface | Rating | Formal | 30 (7) |
| Dow et al., 2007 | Entertainment | O + S | HMD | Time, Observations, subject interviews | Formal | 12 (6) |
| Grubert et al., 2012 | Mobile gaming | O + S | HH | Time, Rating, Fatigue | Formal | 16 (8) |
| (as evidenced by phone posture) | ||||||
| Haugstvedt and Krogstie, 2012 | Mobile AR for | S | HH | Rating | Field | 121 (60.5) |
| Cultural Heritage | ||||||
| Henze and Boll, 2010a | Mobile music listening | S | HH | Rating | Formal | 15 (3.5) |
| Kern et al., 2006 | Gaming | S | DT | Subjective opinion | Formal | 3 (2) |
| Mulloni et al., 2008 | Handheld AR Gaming | S | HH | Rating | Field | 12 (6) |
| Oda and Feiner, 2009 | Handheld AR gaming | O + S | HH | Rating, Distance | Formal | 18 (3) |
| Schinke et al., 2010 | AR tourism information | O | HH | Error/Accuracy | Formal | 26 (13) |
| systems, outdoor AR | ||||||
| Vazquez-Alvarez et al., 2012 | Tourism, Navigation | O + S | Headphone | Time, Rating, Distance covered, | Field | 8 (2) |
| Walking speed, Times stopped | ||||||
| Wither et al., 2010 | AR story-telling | O + S | HH | Rating, Subjective feedback | Formal | 16 (9) |
| Xu et al., 2008 | AR Gaming, | O + S | AR GamePad | Rating | Formal | 18 (5) |
| Collaboration | (Gizmondo) | |||||
| Xu et al., 2011 | Handheld AR for | O | No displays used | Coding of recorded video | Field | 9 (NA) |
| social tabletop games | ||||||
| Zhou et al., 2007 | Gaming, Audio AR | O + S | HMD | Time, Error/Accuracy, Rating | Formal | 40 (13) |
S, Subjective; O, Objective; DT, Desktop; HH, handheld. Participant numbers are absolute values and where more than one studies were reported in the paper we used average counts.