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. 2021 Jan 11;376(1819):20190664. doi: 10.1098/rstb.2019.0664

Figure 3.

Figure 3.

Task and data from [45]. (a) Left: cartoon of virtual pursuit task. Subject uses a joystick to control an avatar (circle) and pursue prey (square) on a computer screen. Right: avatar and prey trajectories on example trials. Grey: path of avatar; red/blue: path of prey. Colour gradient indicates the time progression through the trial. (b) Left: a generative model explains the trajectory of non-human primates. Right: the model result exhibiting that non-human primates are predicting the future position of the prey. (c) Example filters from neurons that are tuned for the position of the prey within the monitor. (d) Example filters of neurons that are tuned for the future position of the prey.