Table 2.
Stimuli | Process assessed | Experimental manipulation | Type of working memory assessed | Assessment task |
---|---|---|---|---|
Noun nonwords CVC–CVC wo-syllable structure; no phonological neighbors (low neighborhood density); low biphone phonotactic probability (1.0039–1.009) |
Create and store phonological form (receptive) | 2 vs. 4 syllables | Phonological loop capacity (length) | Mispronunciation detection A monster appears on the screen, and the child hears either the correct name or a foil. The child presses a key for “yes” if correct name or “no” if incorrect name. They receive immediate feedback on whether they responded correctly. |
Phonologically similar vs. phonologically dissimilar words | Specificity of stored phonological representation | |||
Retrieve and produce phonological form (expressive) | 2 vs. 4 syllables | Phonological loop capacity (length) | Naming A monster appears on the screen, and the child is asked to name it. Their response is recorded for later scoring. They receive positive feedback for responding, but no feedback on whether their response was correct. |
|
Phonologically similar vs. phonologically dissimilar | Specificity of stored phonological representation | |||
Noun referents Virtual sea monsters all the same size, but varied body shapes, colors, limb shapes, head coverings, and facial features |
Create and store semantic representation (receptive) | Stationary referent vs. referent changes location | Spatial memory | Visual difference decision A monster appears on the screen. The child is asked to press a key for “yes” if the monster shown is an accurate depiction of one of the learned monsters or press a key for “no” if it is not one of the monsters they have learned. They receive immediate feedback on whether they responded correctly. |
Visually similar referent vs. visually dissimilar referent | Specificity of stored semantic (visual) representation | |||
Retrieve and recreate semantic representation (expressive) | Stationary referent vs. referent changes location | Spatial memory | Visual feature recall The outline of a monster appears on the screen along with a menu that includes choices of monster colors, eyes, arms, and head coverings. The child is asked to choose the correct features for that monster and drag them onto the monster. They receive immediate feedback based on the number of correct selections they made. |
|
Visually similar referent vs. visually dissimilar referent | Specificity of stored semantic representation | |||
Link phonological form and semantic representation (link) | 2 vs. 4 syllables | Phonological loop capacity (length) | Phonological–visual linking Four monsters appear on the screen. The child hears the name of one monster and is asked to choose the monster that goes with the name. They receive immediate feedback on whether they responded correctly. |
|
Phonologically similar vs. phonologically dissimilar words | Specificity of stored phonological representation | |||
Stationary referent vs. referent changes location | Spatial memory | |||
Visually similar referent vs. visually dissimilar referent | Specificity of stored semantic representation | |||
Verb nonwords CVC–CVC two-syllable structure; no phonological neighbors (low neighborhood density); low biphone phonotactic probability (1.0039–1.009) |
Create and store phonological form (receptive) | None | Specificity of stored phonological representation | Mispronunciation detection A monster who is performing an action appears on the screen. The child hears a nonword that is a command for performing an action. The child presses a key for “yes” if the command they hear is correct for the action, or a key for “no” if it is not the correct command for that action. They receive immediate feedback on whether they responded correctly. |
Retrieve and produce phonological form (expressive) | None | Specificity of stored phonological representation | Naming A monster who is performing an action appears on the screen. The child is asked to say the command for that action. Their response is recorded for later scoring. They receive positive feedback for responding, but no feedback on whether their response was correct. |
|
Verb referents Single virtual sea monster with movement varied by speed, direction, nature of movement, and special effects such as glowing or pulsating |
Create and store semantic representation (receptive) | Four different referent actions | Spatial memory | Visual difference decision A monster who is performing an action appears on the screen. The child is asked to press a key for “yes” if the action shown is an accurate depiction of one of the learned actions or press a key for “no” if it is not a learned action. They receive immediate feedback on whether they responded correctly. |
Specificity of stored semantic representation | ||||
Retrieve and recreate semantic representation (expressive) | Four different referent actions | Spatial memory | Visual feature recall The outline of a monster appears on the screen along with a menu that includes choices of speed, direction, type of movement, and special effects (such as glowing). The child is asked to choose the correct features for that monster and drag them onto the monster. They receive immediate feedback based on the number of correct selections they made. |
|
Specificity of stored semantic representation | ||||
Link phonological form and semantic representation (link) | All of the above | All of the above | Phonological–visual linking Four different monsters appear on the screen. The child hears a name (or action command for verbs). The child is asked to choose which monster (or action for verbs) was correct. They received immediate feedback on whether they responded correctly. |
Note. CVC = consonant–vowel–consonant.