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. 2020 Apr 28;63(5):1446–1466. doi: 10.1044/2020_JSLHR-19-00186

Table 2.

Description of word learning stimuli, tasks, and manipulations.

Stimuli Process assessed Experimental manipulation Type of working memory assessed Assessment task
Noun nonwords
CVC–CVC wo-syllable  structure; no phonological  neighbors (low neighborhood  density); low biphone phonotactic  probability (1.0039–1.009)
Create and store phonological form (receptive) 2 vs. 4 syllables Phonological loop capacity (length) Mispronunciation detection
 A monster appears on the screen, and the child hears either the correct name or a foil. The child presses a key for “yes” if correct name or “no” if incorrect name. They receive immediate feedback on whether they responded correctly.
Phonologically similar vs. phonologically dissimilar words Specificity of stored phonological representation
Retrieve and produce phonological form (expressive) 2 vs. 4 syllables Phonological loop capacity (length) Naming
 A monster appears on the screen, and the child is asked to name it. Their response is recorded for later scoring. They receive positive feedback for responding, but no feedback on whether their response was correct.
Phonologically similar vs. phonologically dissimilar Specificity of stored phonological representation
Noun referents
Virtual sea monsters all the  same size, but varied body  shapes, colors, limb shapes,  head coverings, and facial  features
Create and store semantic representation (receptive) Stationary referent vs. referent changes location Spatial memory Visual difference decision
 A monster appears on the screen. The child is asked to press a key for “yes” if the monster shown is an accurate depiction of one of the learned monsters or press a key for “no” if it is not one of the monsters they have learned. They receive immediate feedback on whether they responded correctly.
Visually similar referent vs. visually dissimilar referent Specificity of stored semantic (visual) representation
Retrieve and recreate semantic representation (expressive) Stationary referent vs. referent changes location Spatial memory Visual feature recall
 The outline of a monster appears on the screen along with a menu that includes choices of monster colors, eyes, arms, and head coverings. The child is asked to choose the correct features for that monster and drag them onto the monster. They receive immediate feedback based on the number of correct selections they made.
Visually similar referent vs. visually dissimilar referent Specificity of stored semantic representation
Link phonological form and semantic representation (link) 2 vs. 4 syllables Phonological loop capacity (length) Phonological–visual linking
 Four monsters appear on the screen. The child hears the name of one monster and is asked to choose the monster that goes with the name. They receive immediate feedback on whether they responded correctly.
Phonologically similar vs. phonologically dissimilar words Specificity of stored phonological representation
Stationary referent vs. referent changes location Spatial memory
Visually similar referent vs. visually dissimilar referent Specificity of stored semantic representation
Verb nonwords
CVC–CVC two-syllable  structure; no phonological  neighbors (low neighborhood  density); low biphone phonotactic  probability (1.0039–1.009)
Create and store phonological form (receptive) None Specificity of stored phonological representation Mispronunciation detection
 A monster who is performing an action appears on the screen. The child hears a nonword that is a command for performing an action. The child presses a key for “yes” if the command they hear is correct for the action, or a key for “no” if it is not the correct command for that action. They receive immediate feedback on whether they responded correctly.
Retrieve and produce phonological form (expressive) None Specificity of stored phonological representation Naming
 A monster who is performing an action appears on the screen. The child is asked to say the command for that action. Their response is recorded for later scoring. They receive positive feedback for responding, but no feedback on whether their response was correct.
Verb referents
Single virtual sea monster  with movement varied by  speed, direction, nature of  movement, and special effects  such as glowing or pulsating
Create and store semantic representation (receptive) Four different referent actions Spatial memory Visual difference decision
 A monster who is performing an action appears on the screen. The child is asked to press a key for “yes” if the action shown is an accurate depiction of one of the learned actions or press a key for “no” if it is not a learned action. They receive immediate feedback on whether they responded correctly.
Specificity of stored semantic representation
Retrieve and recreate semantic representation (expressive) Four different referent actions Spatial memory Visual feature recall
 The outline of a monster appears on the screen along with a menu that includes choices of speed, direction, type of movement, and special effects (such as glowing). The child is asked to choose the correct features for that monster and drag them onto the monster. They receive immediate feedback based on the number of correct selections they made.
Specificity of stored semantic representation
Link phonological form and semantic representation (link) All of the above All of the above Phonological–visual linking
 Four different monsters appear on the screen. The child hears a name (or action command for verbs). The child is asked to choose which monster (or action for verbs) was correct. They received immediate feedback on whether they responded correctly.

Note. CVC = consonant–vowel–consonant.