Abstract
Motivational characteristics such as excitement-seeking are key components of models of addiction, including problem gambling. Previous studies have established associations between excitement-seeking and problem gambling in youth. However, these studies have employed dimensional psychological assessments which are unlikely to be routinely administered. Other approaches to conceptualize excitement-seeking could be of value. In the present study, we employed a single question (What are the reasons that you gamble?) to identify adolescents who reported excitement-seeking motivation for gambling. Cross-sectional data from 2030 adolescent gamblers who participated in a Connecticut high-school survey were examined. Gambling perceptions and correlates of problem-gambling severity were examined relative to excitement-seeking and non-excitement-seeking gambling. Gambling perceptions were more permissive and at-risk/problem gambling was more frequent among adolescents with excitement-seeking gambling versus non-excitement-seeking gambling. A weaker relationship between problem-gambling severity and moderate and heavy alcohol use was observed for excitement-seeking versus non-excitement-seeking gambling. Excitement-seeking gambling is associated with more permissive gambling-related attitudes and riskier gambling behaviors and may account for some variance in adolescent risk of heavy alcohol use. A single question may provide important information for identifying adolescents who are at elevated risk of problem gambling and associated negative outcomes, although the utility of the question in specific settings warrants direct examination, especially given the observed high prevalence of excitement-seeking motivations for gambling.
Keywords: gambling, excitement-seeking, sensation-seeking, adolescents, high school, impulse control
INTRODUCTION
Gambling is a common behavior among adolescents in the US (National Research Council 1999; Welte, Barnes, Tidwell & Hoffman 2008) and is associated with negative health and psychiatric outcomes, such as alcohol and drug use and depression (Lynch, Maciejewski & Potenza 2004). Adolescents are susceptible to developing persistent, recurrent patterns of gambling that are associated with significant distress and impairment (Chambers & Potenza, 2003). Although the Diagnostic and Statistical Manual (DSM-5) (American Psychiatric Association, 2013) recognizes such disruptive gambling with the term gambling disorder, the term problem gambling has been widely employed to refer to individuals who experience a wide range of gambling-related problems without perhaps formal diagnostic criteria (Potenza, Balodis, Derevensky, Grant, Petry & Vardejo-Garcia 2019). Previous research indicated that at-risk problem gambling (ARPG), in comparison to low risk gambling (LRG), is linked to negative health correlates such as poor school performance, depression and use of substances (tobacco, alcohol, cannabis and other drugs) among adolescents (Rahman et al. 2014; Weinberger et al. 2015; Yip et al. 2011).
Adolescents appear particularly vulnerable to developing problem gambling as estimated rates of problem gambling among adolescents – between 0.2% and 12.3% - are higher than those among adults – between 0.1% and 5.8% (Calado, Alexandre & Griffiths 2017; Calado & Griffiths 2016). It is possible that adolescents’ vulnerability to problem gambling is associated with decision-making and goal-directed behavior that is influenced by impulsivity and excitement-seeking during adolescence (Arnett 1992; Chambers, Taylor & Potenza 2003; Chambers & Potenza 2003; Greene, Krcmar, Walters, Rubin, Jerold & Hale 2000). Excitement-seeking, impulsive adolescents may be less responsive to natural rewards and less likely to postpone immediate gratification for larger payouts. In this respect, these adolescents may be prone to engage repetitively in behaviors that generate short-term rewards (e.g. substance use and gambling) at the expense of longer-term achievements, with some experiencing addictions and related negative consequences. Consistently, cross-sectional (Canale, Vieno, Griffihs, Rubaltelli & Santinello 2015; Nower, Derevensky & Gupta 2004; Vitaro, Arseneault & Tremblay 1999) and prospective (Dowling, Merkouris, Greenwood, Oldenhof, Toumbourou & Youssef 2017) studies have reported associations between excitement-seeking and impulsivity and problem gambling among adolescents.
Although the relationship between excitement-seeking and adolescent problem gambling is well documented, research has frequently considered excitement-seeking as a global trait evaluated by dimensional scales. Although this strategy is important, other approaches may also hold relevance, particularly since psychological assessments of excitement-seeking and impulsivity are not routinely administered to adolescents in school or clinical settings. A useful and simple approach may involve asking about excitement-seeking gambling (EG). Previously, a categorical approach was used to investigate the relationship between EG and other co-occurring behavioral problems in an adult sample (Pantalon, Maciejewski, Desai & Potenza 2008). In the study, individuals were classified as having EG if they acknowledged “excitement” or “challenge” as being either “important” or “very important” reasons to gamble. Currently, there are no similar studies evaluating whether a similar categorical approach could be useful in identifying adolescents who might be at increased risk of problem gambling and other co-occurring concerns.
Such a categorical approach could be a valuable tool to help identify youth at-risk of problem gambling. Although adolescent problem gambling is considered a public health problem (Messerlian, Derevensky & Gupta 2005), parents and teachers infrequently identify gambling problems in adolescents. Adolescents typically gamble with small amounts of money and therefore do not report large wins/losses (Wilber & Potenza 2006). Negative outcomes associated with adolescent problem gambling (e.g., poor academic performance and conflicts with parents) are also relatively non-specific. and therefore parents and teachers may associate them with normal development or other behavioral problems (e.g. alcohol use). Parents and teachers are unlikely to attribute possible behavioral issues to adolescent problem gambling as both parents and teachers usually do not consider gambling a serious problem among adolescents (Campbell, Derevensky, Meerkamper & Cutajar 2011; Derevensky, St-Pierre, Temcheff & Gupta 2014). Therefore, adolescent problem gambling frequently goes unnoticed (Derevensky 2012; Potenza, Balodis, Derevensky, Grant, Petry & Vardejo-Garcia 2019), and further research is required to aid in the identification of ARPG youth.
To address this gap, we interrogated a large sample of adolescent gamblers to examine differences in sociodemographic characteristics, gambling-related perceptions, health/functioning measures and gambling behaviors according to adolescents’ status as having EG or non-excitement-seeking gambling (NEG). We defined the two gambling groups according to adolescents’ self-reported motivation to gamble for “excitement”. We hypothesized that having EG would be positively associated with ARPG and more permissive views towards gambling. We also hypothesized the EG relative to the NEG group would demonstrate weaker relationships between problem-gambling severity and health/functioning measures (e.g., substance use) and gambling behaviors (e.g., more time spent gambling) given that EG would account for some of the variance in the relationships between these measures.
METHODS
Participants
The high-school survey and methodologies are similar to those in our previous publications (Desai, Krishnan-Sarin, Cavallo & Potenza 2010; Kundu et al. 2013; Leeman et al. 2014; Liu, Desai, Krishnan-Sarin, Cavallo & Potenza 2011; Potenza et al. 2011; Rahman et al. 2014; Slavin et al. 2013; Weinberger et al. 2015; Yip et al. 2011). Briefly, an invitation letter was sent by mail to all public four-year and non-vocational or special-education high-schools in the state of Connecticut; follow-up calls were also made to schools’ principals. Of 122 schools invited, 10 participated. As the initial response did not ensure representation of all geographical regions in Connecticut, additional targeted recruitment was conducted. Ultimately, the survey included schools from all geographical regions of the state of Connecticut as well as from each of the three tiers of the state’s district reference groups, which are clusters of schools based on familial socioeconomic status. Although this was not a random sample of high schools, the sample obtained was demographically consistent with the 2000 Census data of 14- to 18-year-old Connecticut residents. The high-school survey data were collected in 2006.
Measures
The survey questionnaire included questions about sociodemographics (e.g., age, gender, race/ethnicity, grade level and family structure), academic (e.g., high-school grade averages and engagement in extracurricular activities), substance use (lifetime cigarette smoking, marijuana, alcohol and other drug use as well as current alcohol use and caffeine use), dysphoria/depression (past-year sadness or hopelessness for ≥ 2 weeks), and violence (carrying a weapon and getting involved with a serious fight). Questions also inquired about types of gambling (strategic, non-strategic, machine), age-of-onset of gambling (≤8 years old, 9–11 years old, 12–14 years old, ≥ 15 years old), frequency of gambling per week (≤ 1 hour, ≥ 2 hours), people with whom adolescents gambled (family, friends, other adults, strangers, alone), and gambling perceptions (i.e. the perceived importance of several gambling prevention approaches). These variables were categorized as depicted in the tables.
Problem-gambling severity was evaluated through the use of the 12-item Massachusetts Gambling Screen (MAGS) (Shaffer, Labrie, Scanlan, Cummings 1994), a validated instrument to evaluate DSM-IV pathological-gambling criteria among adolescents. Motivations to gamble were evaluated through one item asking, What are the reasons that you gamble? Check ALL that apply. Adolescents could check, (1) fun and entertainment, (2) excitement, (3) boredom, (4) to win money, (5) it’s a challenge, (6) to calm down, (7) to feel good about myself (e.g. feel like a winner), (8) to socialize with friends, (9) peer pressure (e.g. to fit in), (10) to support good causes, (11) it’s a hobby and (12) as a distraction from my problems.
Procedures
Adolescents who met at least one DSM-IV pathological-gambling criterion as assessed by the MAGS were classified as having ARPG while those who met no criteria were considered as having low-risk gambling (LRG). Adolescents who checked (2) excitement as an answer to the question, What are the reasons that you gamble? were classified as EG, while those who did not were classified as NEG.
Of the 4,523 students who participated in the survey, 2,030 were included in analyses. Individuals were excluded for the following reasons: (1) did not provide valid data for past-year gambling behavior (n = 168); (2) did not gamble over the past year (n = 454); and (3) did not provide answers to all the 12 items of the MAGS (n = 1,871).
Statistical analysis
Data were double-entered into an electronic system; random spot-checks of completed surveys and data-cleaning procedures were performed to ensure data were accurate and within range. All statistical analyses were conducted using the SAS system (Cary, NC). Several steps were employed to evaluate associations between EG and sociodemographic characteristics, gambling-related perceptions, health/functioning measures and gambling behaviors. Between-group differences (EG vs NEG) were examined using Pearson chi-square tests. All comparisons were two-tailed; a Bonferroni correction was applied and p-values of p < 0.0025 were regarded as significant. Next, regression models were constructed to provide odds ratios (ORs) with 95% confidence intervals (CIs) to measure magnitudes of associations. Logistic regression models and multinomial logistic regression models were employed for binary and categorical outcomes, respectively. All models were adjusted for gender, race/ethnicity, grade level and family structure.
Associations between problem-gambling severity and health/functioning measures and gambling behaviors stratified by the two gambling groups were evaluated using similar procedures as described above (e.g. Pearson chi-square, regression models). To determine whether EG moderated associations between problem-gambling severity and health/functioning measures and gambling behaviors, main effects for EG and ARPG, as well as the interaction term (excitement-seeking-status-by-problem-gambling-severity), were included in the appropriate logistic or multinomial logistic regression models.
RESULTS
Of the 2,030 adolescents included in analyses, 1,360 (67 %) reported “excitement” as a reason why they gambled and were classified as EG; the remaining 670 were classified as NEG. EG status was associated with problem-gambling severity (χ2 = 100.76, p < 0.0001); ARPG was more common among EG in comparison to NEG (41.40% vs 18.96%).
Sociodemographic characteristics
Sociodemographic data are shown in Table 1. The EG group was predominantly male (68.16%) and white (74.19%), lived with two parents (70.52%) and reported grade average of A’s and B’s (55.37%). In comparison to NEG, EG was associated with male gender (χ2 = 91.32, p < 0.0001) and white race/ethnicity (χ2 = 10.96, p = 0.0009).
Table 1.
Sociodemographic characteristics stratified by excitement-seeking status
EG | NEG | χ2 Statistics | ||||
---|---|---|---|---|---|---|
N | % | N | % | χ2 | p | |
Gender | 91.32 | < 0.0001 | ||||
Male | 914 | 68.16 | 304 | 45.99 | ||
Female | 427 | 31.84 | 357 | 54.01 | ||
Race/ethnicity African-American/black | 6.14 | 0.0132 | ||||
Yes | 140 | 10.29 | 94 | 14.03 | ||
No | 1220 | 89.71 | 576 | 85.97 | ||
Caucasian/white | 10.96 | 0.0009 | ||||
Yes | 1009 | 74.19 | 450 | 67.16 | ||
No | 351 | 25.81 | 220 | 32.84 | ||
Asian American | 0.48 | 0.4888 | ||||
Yes | 64 | 4.71 | 27 | 4.03 | ||
No | 1296 | 95.29 | 643 | 95.97 | ||
Hispanic | 1.93 | 0.1647 | ||||
Yes | 203 | 15.77 | 118 | 18.27 | ||
No | 1084 | 84.23 | 528 | 81.73 | ||
Other | 5.46 | 0.0195 | ||||
Yes | 208 | 15.29 | 130 | 19.40 | ||
No | 1152 | 84.71 | 540 | 80.60 | ||
Grade | 6.11 | 0.1066 | ||||
9th | 415 | 30.60 | 197 | 29.58 | ||
10th | 335 | 24.71 | 198 | 29.73 | ||
11th | 352 | 25.96 | 159 | 23.87 | ||
12th | 254 | 18.73 | 112 | 16.82 | ||
Family structure | 5.11 | 0.0777 | ||||
One parent | 302 | 22.54 | 175 | 26.84 | ||
Two parents | 945 | 70.52 | 428 | 65.64 | ||
Other | 93 | 6.94 | 49 | 7.52 | ||
Grade average | 9.38 | 0.0092 | ||||
A’s and B’s | 753 | 55.37 | 334 | 49.85 | ||
Mostly C’s | 436 | 32.06 | 221 | 32.99 | ||
D’s or lower | 171 | 12.57 | 115 | 17.16 |
EG: Excitement gambling; NEG: Non-excitement gambling
Gambling perceptions
Gambling-perception data are shown in Table 2. EG was associated with more permissive views towards gambling on items covering parental oversight. More EG relative to NEG respondents classified as unimportant the following gambling prevention approaches: (1) parental strictness about gambling (25.57% vs 19.06%, χ2 = 9.58, p = 0.002), (2) having parents who do not gamble (27.27% vs 18.26%, χ2 = 13.91, p = 0.0002) and (3) parents not permitting card games (for money) at home (42.76% vs 29.68%, χ2 = 29.17, p < 0.0001). The EG (vs the NEG) group also reported more frequently having parents who were either neutral or positive towards gambling (χ2 = 66.27, p < 0.0001). Lastly, the EG (vs the NEG) group was less likely to see as important learning the risks of gambling in school (χ2 = 14.45, p = 0.0001) and advertisements showing problems associated with gambling (χ2 = 10.65, p = 0.0011).
Table 2.
Gambling perceptions stratified by excitement-seeking status
EG | NEG | χ2 Statistics | ||||
---|---|---|---|---|---|---|
N | % | N | % | χ2 | p | |
Perceived parental perception of gambling | 66.27 | <0.0001 | ||||
Disapprove | 359 | 30.74 | 275 | 51.21 | ||
Approve | 151 | 12.92 | 45 | 8.38 | ||
Neither | 658 | 56.34 | 217 | 40.41 | ||
Perception of gambling prevention strategies Checking IDs for lottery | 4.36 | 0.0368 | ||||
Important | 991 | 77.3 | 498 | 81.51 | ||
Not important | 291 | 22.70 | 113 | 18.49 | ||
Hanging out with friends who do not gamble | 4.51 | 0.0338 | ||||
Important | 865 | 68.22 | 444 | 73.03 | ||
Not important | 403 | 31.78 | 164 | 26.97 | ||
Participating in leisure activities free of gambling | 1.84 | 0.1752 | ||||
Important | 988 | 77.86 | 490 | 80.59 | ||
Not important | 281 | 22.14 | 118 | 19.41 | ||
Fear of losing valuables, friends and/or relatives | 0.74 | 0.3891 | ||||
Important | 1089 | 85.61 | 526 | 87.09 | ||
Not important | 183 | 14.39 | 78 | 12.91 | ||
Advertisements of problems related to gambling | 10.65 | 0.0011 | ||||
Important | 908 | 71.67 | 468 | 78.79 | ||
Not important | 359 | 28.33 | 126 | 21.21 | ||
Not having access to Internet gambling at home | 6.54 | 0.0105 | ||||
Important | 756 | 59.72 | 394 | 65.89 | ||
Not important | 510 | 40.28 | 204 | 34.11 | ||
Parent/Guardian strictness about gambling | 9.58 | 0.0020 | ||||
Important | 943 | 74.43 | 484 | 80.94 | ||
Not important | 324 | 25.57 | 114 | 19.06 | ||
Warnings from adults in family | 7.49 | 0.0062 | ||||
Important | 945 | 74.70 | 478 | 80.47 | ||
Not important | 320 | 25.30 | 116 | 19.53 | ||
Warnings from, or listening to, peers | 2.92 | 0.0872 | ||||
Important | 971 | 76.70 | 475 | 80.24 | ||
Not important | 295 | 23.30 | 117 | 19.76 | ||
Having parents who do not gamble | 13.91 | 0.0002 | ||||
Important | 923 | 72.73 | 478 | 80.74 | ||
Not important | 346 | 27.27 | 114 | 18.26 | ||
Learning about the risks of gambling in school | 14.45 | 0.0001 | ||||
Important | 886 | 69.98 | 465 | 78.41 | ||
Not important | 380 | 30.02 | 128 | 21.59 | ||
Learning about the risks of gambling from parents | 7.13 | 0.0076 | ||||
Important | 967 | 76.14 | 485 | 81.65 | ||
Not important | 303 | 23.86 | 109 | 18.35 | ||
Learning about the risks of gambling from peers | 6.46 | 0.0110 | ||||
Important | 923 | 72.73 | 464 | 78.25 | ||
Not important | 346 | 27.27 | 129 | 21.75 | ||
Adults not involving kids in gambling | 8.10 | 0.0044 | ||||
Important | 970 | 76.68 | 490 | 82.49 | ||
Not important | 295 | 23.32 | 104 | 17.51 | ||
Parent/Guardian prohibition of card games for money at home | 29.17 | <0.0001 | ||||
Important | 727 | 57.24 | 417 | 70.32 | ||
Not important | 543 | 42.76 | 176 | 29.68 | ||
Family concern | 0.72 | 0.396 | ||||
Yes | 162 | 12.94 | 85 | 14.38 | ||
No | 1090 | 87.06 | 506 | 85.62 |
EG: Excitement gambling; NEG: Non-excitement gambling
Health/functioning measures
Health/functioning measures data are shown in Table 3 and Supplementary Table 1 (that also includes data on numbers of respondents and percentages). Among the EG group, ARPG was associated with occasional (OR = 1.64, 95%CI 1.24 – 2.17, p = 0.0006) and regular (OR = 2.19, 95%CI 1.57 – 3.06, p < 0.0001) smoking; lifetime marijuana use (OR = 1.75, 95%CI 1.36 – 2.25, p < 0.0001); heavy alcohol use (OR = 1.66, 95%CI 1.03 – 2.65, p = 0.0364) and lifetime other drug use (OR = 2.42, 95%CI 1.64 – 3.57, p < 0.0001). Among the NEG group, ARPG was associated with occasional (OR = 1.78, 95%CI 1.03 – 3.06, p = 0.0024) and regular (OR = 2.64, 95%CI 1.41 – 4.94, p = 0.0384) smoking; light (OR = 2.72, 95%CI 1.09 – 6.78, p = 0.0324), moderate (OR = 5.27, 95%CI 2.22 – 12.49, p = 0.0002) and heavy (OR = 4.95, 95%CI 1.7 – 14.39, p = 0.0034) alcohol use; and lifetime other drug use (OR = 2.89, 95%CI 1.49 – 5.60, p = 0.0017). Interaction ORs revealed a weaker association between ARPG and moderate (OR = 0.25, 95%CI 0.10 – 0.62, p = 0.0025) and heavy (OR = 0.34, 95%CI 0.12 – 0.99, p = 0.0484) alcohol use in the EG vs NEG groups.
Table 3.
Health/functioning measures and problem-gambling severity stratified by excitement-seeking status: regression analysis
EG | NEG | Interaction OR (EG versus NEG) | |
---|---|---|---|
ARPG versus LRG OR (95% CI) | ARPG versus LRG OR (95% CI) | ARPG versus LRG OR (95% CI) | |
Substance use Smoking | |||
Never | Reference | Reference | Reference |
Occasionally | 1.64 (1.24 – 2.17) | 1.78 (1.03 – 3.06) | 1.00 (0.56 – 1.79) |
Regularly | 2.19 (1.57 – 3.06) | 2.64 (1.41 – 4.94) | 0.94 (0.48 – 1.81) |
Marijuana, lifetime | 1.75 (1.36 – 2.25) | 1.54 (0.947 – 2.52) | 1.10 (0.66 – 1.85) |
Alcohol, current | |||
Never regular | Reference | Reference | Reference |
Light | 1.04 (0.70 – 1.54) | 2.72 (1.09 – 6.78) | 0.41 (0.16 – 1.04) |
Moderate | 1.09 (0.74 – 1.60) | 5.27 (2.22 – 12.49) | 0.25 (0.10 – 0.62) |
Heavy | 1.66 (1.03 – 2.65) | 4.95 (1.7 – 14.39) | 0.34 (0.12 – 0.99) |
Other drug, lifetime | 2.42 (1.64 – 3.57) | 2.89 (1.49 – 5.60) | 0.80 (0.39 – 1.64) |
Caffeine use | |||
None | Reference | Reference | Reference |
1–2 per day | 0.75 (0.54 – 1.06) | 0.69 (0.39 – 1.22) | 1.25 (0.66 – 2.34) |
3 + per day | 1.11 (0.78 – 1.59) | 1.09 (0.58 – 2.05) | 1.18 (0.6 – 2.35) |
EG: Excitement gambling; NEG: Non-excitement gambling; ARPG: At-risk/problem gambling; LRG: Low-risk gambling; OR: odds ratio; 95% CI: 95% confidence interval
Gambling behaviors
Gambling-behavior data are shown in Table 4 and Supplementary Table 2 (that also includes data on numbers of respondents and percentages). Among adolescents with EG, ARPG status was associated with gambling alone (OR = 2.91, 95%CI 1.95 – 4.36, p < 0.0001), gambling with strangers (OR = 3.91, 95%CI 2.57 – 5.94, p < 0.0001), gambling with other adults (OR = 1.98, 95%CI 1.54 – 2.55, p < 0.0001) and gambling for more than 2 hours (OR = 3.69, 95%CI = 2.68 – 5.08, p < 0.0001); ARPG status was also inversely associated with onset of gambling at 15 years old or older (OR = 0.61, 95%CI = 0.41 – 0.90, p = 0.0142). Among adolescents with NEG, ARPG status was associated with gambling alone (OR = 3.54, 95%CI 1.49 – 8.41, p = 0.0041), gambling with strangers (OR = 6.92, 95%CI 2.44 – 19.60, p = 0.0003) and gambling for more than 2 hours (OR = 95.83, 95%CI 11.88 – 773.27, p < 0.0001); ARPG status was inversely associated with onset of gambling at 12–14 years old (OR = 0.43, 95%CI 0.19 – 0.98, p = 0.0453) and at 15 years old or older (OR = 0.36, 95%CI 0.16 – 0.84, p = 0.0179). Interaction ORs revealed weaker associations between ARPG status and gambling with friends (OR = 0.54, 95%CI 0.31 – 0.93, p = 0.0276) and gambling for more than 2 hours (OR = 0.04, 95%CI 0.01 – 0.32, p = 0.0024) in the EG vs. NEG groups.
Table 4.
Gambling behaviors and problem-gambling severity stratified by excitement-seeking status: regression analysis
EG | NEG | Interaction OR (EG versus NEG) | |
---|---|---|---|
ARPG versus LRG OR (95% CI) | ARPG versus LRG OR (95% CI) | ARPG versus LRG OR (95% CI) | |
People gamble with | |||
Family | 1.0 (0.79 – 1.27) | 0.65 (0.33 – 1.26) | 1.08 (0.56 – 2.1) |
Friends | 0.93 (0.65 – 1.33) | 1.41 (0.90 – 2.23) | 0.54 (0.31 – 0.93) |
Other adults | 1.98 (1.54 – 2.55) | 1.77 (0.91 – 3.42) | 0.89 (0.46 – 1.74) |
Strangers | 3.91 (2.57 – 5.94) | 6.92 (2.44 – 19.60) | 0.73 (0.26 – 2.03) |
Alone | 2.91 (1.95 – 4.36) | 3.54 (1.49 – 8.41) | 0.82 (0.34 – 1.99) |
Time spent gambling | |||
1 hour or less | Reference | Reference | Reference |
2 + hours/week | 3.69 (2.68 – 5.08) | 95.83 (11.88 – 773.27) | 0.04 (0.01 – 0.32) |
Age of onset gambling | |||
8 years old or less | Reference | Reference | Reference |
9 – 11 years old | 1.01 (0.67 – 1.55) | 0.63 (0.23 – 1.76) | 1.40 (0.49 – 4.02) |
12 – 14 years old | 0.81 (0.56 – 1.17) | 0.43 (0.19 – 0.98) | 1.66 (0.71 – 3.89) |
15 years old or more | 0.61 (0.41 – 0.90) | 0.36 (0.16 – 0.84) | 1.65 (0.67 – 4.08) |
EG: Excitement gambling; NEG: Non-excitement gambling; ARPG: At-risk/problem gambling; LRG: Low-risk gambling; OR: odds ratio; 95% CI: 95% confidence interval
DISCUSSION
The present study provides sociodemographic characteristics, gambling-related perceptions, health/functioning measures and gambling behaviors in a large adolescent sample stratified by self-reported motivation to gamble for excitement. Our hypotheses were partially confirmed. Consistent with our a priori hypotheses, adolescents who reported gambling for excitement were more likely to report ARPG and report more permissive views towards gambling. EG status moderated relationships between ARPG and: 1) moderate and heavy alcohol use; 2) gambling with friends; and, 3) time spent gambling. Similar associations with other hypothesized measures (e.g., age of gambling onset) were similar across the EG and NEG groups. Implications are discussed below.
EG adolescents were more likely to exhibit ARPG. Motivational characteristics are important components of theoretical models of addictive behaviors, including problem gambling (Chambers, Taylor & Potenza 2003; Chambers & Potenza 2003; Potenza 2007). In line with our findings, previous studies have indicated excitement-seeking is associated with problem gambling among adolescents (Gupta, Derevensky & Ellenbogen 2006; Estevez, Herrero-Fernandez, Sarabia & Jauregui 2015; Dowling, Merkouris, Greenwood, Oldenhof, Toumbourou & Youssef 2017). Our study extends results from previous research as it showed that a simple question querying about gambling for excitement may help in identifying adolescents who might be at an increased risk of problem gambling. Considering parents and teacher are unlikely to identify youth who experience gambling-related problems and to administer psychological assessments that measure excitement-seeking and related constructs, questioning youth about EG might be a reasonable alternative to help identify ARPG youth. However, the high frequency of EG in adolescents may limit its specificity. Future research is required to determine potential treatment and prevention implications of using this question to identify ARPG youth, especially considering the dichotomous question identified the majority of adolescents who gamble (~67%) in our sample.
EG versus NEG adolescents were more likely to be white and male. Previous research on adult gambling has shown that men typically score higher than women on measures of sensation-seeking (Cross, Cyrenne & Brown 2013; Zuckerman & Neeb 1980). Yet, previous research investigating gender-related differences in adolescent gambling using a nationally representative U.S. sample reported that boys and girls did not differ on the self-reported motivation to gamble for excitement (Desai, Maciejewski, Pantalon & Potenza 2005). Given that our study employed a larger sample (n = 2030 vs n = 236), it is possible that the previous study was underpowered to demonstrate such gender-related differences. It is also possible that the previous study failed to demonstrate such differences given it only included adolescents of 16 and 17 years of age and, during this period of girls’ lives, excitement-seeking usually peaks (Romer & Hennessy 2007). The association between white race and excitement-seeking may be related to sociocultural aspects and may be conserved across different addictive behaviors. A previous meta-analysis reported that white race is associated with stronger effect sizes between excitement-seeking and alcohol use (Hittner & Swickert 2006). When taken together, the current findings suggest psychotherapeutic interventions aimed at controlling sensation-seeking and stimulating self-efficacy could target particularly white males as a strategy to prevent and treat adolescent problem gambling, although this is a speculative claim that requires empirical examination by future research.
EG versus NEG adolescents were more likely to classify gambling prevention strategies as not being important, which suggests EG youth were more likely to display a more permissive view towards gambling in comparison to NEG youth. Specifically, EG adolescents classified as unimportant several gambling prevention strategies that involve parental control; the group also reported more frequently having parents who did not have a negative opinion towards gambling. Our findings are in line with previous research reporting an association between sensation-seeking and permissive parenting in children and adolescents (Hayes, Hudson & Matthews 2004; Xu, Farver & Zhang 2009). Previous research has indicated that perceived parental permissiveness toward gambling was more strongly related to gambling and risky behaviors (i.e. substance use and related problems) in sensation-seeking youth (Leeman et al. 2014). We hypothesize that perceived parental permissiveness could account for some of the increased risk of ARPG in EG youth and that increased parental monitoring of EG youth could contribute to decrease gambling-related problems in this group (Magoon & Ingersoll 2006), although empirical research is required to examine directly this point.
EG status moderated the relationship between ARPG and moderate and heavy alcohol use such that a weaker association was observed relative to the NEG group. Excitement-seeking has previously been linked to both problem gambling (Gupta, Derevensky & Ellenbogen 2006; Estevez, Herrero-Fernandez, Sarabia & Jauregui 2015; Dowling, Merkouris, Greenwood, Oldenhof, Toumbourou & Youssef 2017) and alcohol use (Hittner & Swickert 2006) among adolescents, and the behaviors usually co-occur (Leeman et al. 2014; Rahman et al. 2014). These findings suggest that excitement-seeking may account for some of the variance in the co-occurrence of ARPG and moderate and heavy alcohol use, thereby weakening the relationship between them. ARPG and moderate and heavy alcohol use in the EG group may be in part explained by factors such as impulsivity (Liu et al. 2013; Leeman et al. 2014), depression and/or anxiety (Keough, Penniston, Vilhena-Churchill, Michael Bagby. & Quilty 2018; Medeiros, Sampaio, Leppink, Chamberlain & Grant 2016). Future studies should examine further relationships between EG, ARPG and moderate and heavy alcohol use.
EG status moderated the relationship between ARPG and gambling with friends and spending more than two hours per week gambling such that a weaker association was observed relative to the NEG group. Social aspects of gambling likely differ relative to ARPG status (Yip et al. 2011). Adolescents with EG may prefer gambling alone leading to problematic levels of gambling. Additional research into more isolative patterns of gambling are needed, particularly in the current gambling environment that includes gambling on the internet (Potenza, et al. 2011). Longer durations of gambling may be particularly relevant to ARPG among NEG adolescents. This possibility warrants additional investigation. However, given the wide 95% confidence intervals associated with NEG respondents gambling for more than 2 hours per week, this interpretation should currently be considered particularly cautiously.
Strengths and limitations
The large sample size analyzed, which is similar in composition to Connecticut census data, and the evaluation of a wide range of gambling attitudes and perceptions and co-occurring behaviors (e.g. substance use) are strengths of this study. However, important limitations should be noted. In our study, we were unable to characterize further gambling for excitement as answers were provided in a dichotomous yes/no manner. It is likely that there exists heterogeneity within youth that self-identified as excitement-seeking gamblers, and different findings could have been obtained if a more detailed description of EG had been available. As data were collected more than a decade ago and there have been changes in gambling and other behaviors (e.g., relating to internet and sports gambling), additional studies are warranted to examine relationships between gambling and excitement-seeking in the current environment. However, the current study provides important information against which future findings may be compared. In contrast to the Pantalon et al. (2008) study in which gambling for excitement or challenge was examined, we focused on gambling for excitement here. While we believe that this measure is more precise, the differences may complicate direct comparisons across studies. There was a large number of individuals with past-year gambling who were excluded from our analyses (N = 1,871) as they did not provide complete data on the DSM criteria for pathological gambling; as such, the findings may be biased and not be representative of the entire sample. The relatively small number of individuals classified as having ARPG in the EG and NEG groups may have contributed to some of our findings being underpowered, particularly in identifying interaction effects. Further, studies of clinical samples rather than high-school students may have identified different relationships. As the current study was cross-sectional, it had limited examination of the natures of associations, and could not examine longitudinal or potentially causal relationships. Future longitudinal studies are needed to examine relationships between excitement-seeking and gambling behaviors and to translate the findings into improved policy, prevention and treatment strategies.
CONCLUSION
The current study makes several important contributions to our understanding of the relationship between EG motivations and adolescent gambling and problem gambling. This study reported a significant association between EG and ARPG in a large adolescent sample and more permissive attitudes towards gambling in association with EG. EG status moderated associations between ARPG and multiple measures including moderate and heavy alcohol use, gambling with friends and age-of-gambling onset. Taken together, these findings highlight the importance of identifying EG among adolescents. Future studies should investigate the utility of screening for EG among youth.
Supplementary Material
Acknowledgments:
This work was supported by the National Institutes of Health [grant numbers R01 DA019039, RL1 AA017539]; Connecticut Mental Health Center, the Connecticut State Department of Mental Health and Addiction Services, the Connecticut Council on Problem Gambling, and a Center of Excellence in Gambling Research Award from the National Center for Responsible Gaming. The funding agencies had no role in data collection or analysis or in the decision to submit the paper for publication.
Footnotes
Publisher's Disclaimer: This Author Accepted Manuscript is a PDF file of an unedited peer-reviewed manuscript that has been accepted for publication but has not been copyedited or corrected. The official version of record that is published in the journal is kept up to date and so may therefore differ from this version.
Conflicts of interest: The authors have no pertinent disclosures and declare that they have no conflict of interest. Over the past three years, Dr. Potenza has received financial support (to Yale or personally) for the following. He has consulted for and advised Game Day Data, Addiction Policy Forum, and Opiant Therapeutics; received research support from the Mohegan Sun Casino and the National Center for Responsible Gaming; consulted for or advised legal and gambling entities on issues related to impulse control and addictive behaviors; provided clinical care related to impulse-control and addictive behaviors; performed grant reviews; edited journals/journal sections; given academic lectures in grand rounds, CME events and other clinical/scientific venues; and generated books or chapters for publishers of mental health texts. The other authors report no disclosures.
Ethical approval: All procedures performed in studies involving human participants were in accordance with the ethical standards of the institutional and/or national research committee (include name of committee + reference number) and with the 1964 Helsinki declaration and its later amendments or comparable ethical standards.
Informed consent: Procedures were approved by the IRB at the Yale School of Medicine. After obtaining permission from school parties, parental consent was obtained through passive consent procedures. Specifically, parents received a letter sent through each school explaining the study, and if they did not want their children to participate in the survey, they were to reply to the letter; if no reply was received, parental consent was considered granted. All adolescents who participated in the survey were properly informed about the study and provided opportunities not to participate.
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