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. 2020 Apr 3;3:14. doi: 10.3389/frai.2020.00014

Table 2.

For each of the identified challenges, an X is added under every review that mentions it.

Nierhaus (2009) Fernández and Vico (2013) Williams et al. (2015) Herremans et al. (2017) Lopez-Rincon et al. (2018) Tatar and Pasquier (2019) Briot et al. (2020)
Control X
Narrative
Adaptability
X X
Emotion X X
Hybridization X X
Rendering X X
Structure X X X X
Mapping X
Playing
Difficulty
X
Evaluation X X X X X X X
Creativity X X X