Table 2.
For each of the identified challenges, an X is added under every review that mentions it.
| Nierhaus (2009) | Fernández and Vico (2013) | Williams et al. (2015) | Herremans et al. (2017) | Lopez-Rincon et al. (2018) | Tatar and Pasquier (2019) | Briot et al. (2020) | |
|---|---|---|---|---|---|---|---|
| Control | X | ||||||
| Narrative Adaptability |
X | X | |||||
| Emotion | X | X | |||||
| Hybridization | X | X | |||||
| Rendering | X | X | |||||
| Structure | X | X | X | X | |||
| Mapping | X | ||||||
| Playing Difficulty |
X | ||||||
| Evaluation | X | X | X | X | X | X | X |
| Creativity | X | X | X |