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. 2021 Jan 22;11:550165. doi: 10.3389/fpsyt.2020.550165

Figure 1.

Figure 1

(A) 3D-map of house indicating OCD-related items (figure reprinted with permission from Cyberpsychology, behavior & social networking, publisher: Mary Ann Liebert, Inc., New Rochelle, NY) 1, locking gate start; 2, locking front door start; 3, switching off television; 4, extinguishing candle; 5, organizing pencils; 6, closing window; 7, cleaning breakfast table; 8, putting off gas; 9, organizing cans; 10, cleaning sink; 11, hand washing after toilet; 12, switching off flat iron; 13, organizing hazardous substances; 14, locking front door end; and 15, locking gate end. (B) Screenshots from the VR game (figure reprinted with permission from Cyberpsychology, behavior & social networking, publisher: Mary Ann Liebert, Inc., New Rochelle, NY).