Figure 1.
Trial dynamics. (A) Participants choose one of four creatures. (B) They receive virtual candy for their choice. (C) That candy is added to the meter tracking total accumulated candy, and the next trial begins. Benchmarks on the meter (every 180 candies) indicate the number of stickers earned. In Experiment 2, the reward for one option was hidden behind a door while the other three were visible prior to the choice.