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. 2021 Jan 25;11:601800. doi: 10.3389/fpsyt.2020.601800

Table 5.

Study characteristics, studies M-W.

References Study design Participants (N at start of trial in parenthesis) Mean age Sex Inclusion criteria Type of intervention in experimental condition Type of intervention in control condition Outcome Measures Follow-up
Monaghan and Blaszczynski (33)a Naturalistic/RCT 124 44.1 71.8% males Regular gamblers Dynamic: Informative vs. self-appraisal Static pop-up without content Behavior and Cognition Behavior: Impact on real EGM-play, influence on session length, likelihood of taking a break, likelihood of cashing out prize, likelihood of leaving, within-session behavior; Cognition: Influence awareness, recall, within-session thoughts, disruption 2 weeks follow-up
Rockloff et al. (48) Lab/RCT 107 NR 45 males; 62 females Casual gamblers Relevant pop-up messag No pop-up Behavior and Cognition Behavior: Average bets, bets pr. minute, total trials, losses, skin conductance (SC); Cognition: Enjoyment None
Stewart and Wohl (40) Lab/RCT 59 20.76 43 males; 16 females University students Monetary limit pop-up No pop-up Behavior and Cognition Behavior: Adherence to self-proclaimed monetary limits; Cognition: Dissociation, craving to continue None
Tabri et al. (38) Lab/RCT 88 55.13 54.5% females Community gamblers Monetary limit pop-ups: approaching limit vs. 90% of limit vs. 70% of limit No pop-up Behavior Percentage of players who stopped gambling before reaching monetary limit None
Wohl et al. (41)b) Lab/RCT 72 19.69 70.8% females University students Monetary limit pop-up No pop-up Behavior and Cognition Behavior: Adherence to pre-set monetary limit; Cognition: Erroneous cognition, limit detection None
Wohl et al. (67)c Lab/RCT 56 20.38 19 males; 37 females Casual gamblers HCI and PSD inspired pop-up(s) Standard monetary limit pop-up Behavior and Cognition Behavior: Adherence to pre-set monetary limit, engagement with pop-up tool; Cognition: Dissociation None

HCI, Human Computer Interaction; PSD, Persuasive Systems Design.

Explanations of measures: Influence awareness=money spent, time, estimation of prize, understanding play, estimation of win/loss.

a

Study 2/2.

b

Study 1/2.

c

Study 2/2.