Table 1.
Feasibility study using gamification for learning
| Criteria | Justification |
|---|---|
| Motivation | Students will learn the lesson and improve the knowledge if the system can make them feel motivated. |
| Significant choice | Students feel free to select their activities in the lesson. They can make their own to complete the lesson for creating a sense of autonomy and control. |
| Structure and progress map | Students can indicate the progress and performance of themselves in a certain activity to complete exercise and material learning. |
| Potential conflicts | Students who can complete and show improvement in their performance after the lesson could be rewarded in order to provide a sense of mastery. |