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. 2021 Feb 1;9(1):e23710. doi: 10.2196/23710

Table 3.

Thematic framework.

Themes People with limb difference (n=39), n (%) Researchers (n=108), n (%)
Usability 6 (15.4) a 11 (10.2)
Accessibility 4 (10.3) 4 (3.7)
Data management 0 (0) 2 (1.8)
Hardware 2 (5.1) 5 (4.6)
Training 14 (35.9) 38 (35.2)
Muscle development and control 4 (10.3) 4 (3.7)
Prosthetic ability 7 (17.9) 15 (13.9)
Additional benefits for users 2 (5.1) 8 (7.4)
Clinical and research benefits 1 (2.6) 4 (3.7)
Education 0 (0) 4 (3.7)
Feedback 0 (0) 3 (2.8)
Game 19 (48.7) 32 (29.6)
Affect 5 (12.8) 17 (15.7)
Personalization 3 (7.7) 7 (6.5)
Social aspects 0 (0) 1 (0.9)
Mechanics 11 (28.2) 7 (6.5)
Challenges b 27 (25.0)
Justification and reasoning 11 (10.2)
Design and development 10 (9.3)
Involvement 2 (1.8)
Recognition 4 (3.7)

aItalicized values denote the subtotals for the respective main themes.

b—: Not available. People with limb difference were not asked about research-specific challenges.