Table 1.
Variables | M | SD | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|---|---|
Gender | 0.62 | 0.49 | – | |||||
Age | 19.77 | 1.42 | −0.02 | – | ||||
In-game social interaction | 3.72 | 0.62 | 0.03 | −0.01 | – | |||
Online social capital | 3.86 | 0.37 | 0.04 | −0.04 | 0.39** | – | ||
Alienation | 3.16 | 1.19 | 0.04 | 0.01 | 0.03 | 0.04 | – | |
Gaming disorder | 1.92 | 0.56 | 0.02 | −0.03 | 0.18** | 0.43** | 0.47** | – |
Gender was dummy coded such that 0 = female and 1 = male. False discovery rate method was used to correct p-values for multiple testing.
*p < 0.05;
p < 0.01.