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. 2021 Feb 3;11:468115. doi: 10.3389/fpsyt.2020.468115

Table 2.

Testing the mediation effect of in-game social interaction on gaming disorder.

Model 1 (gaming disorder) Model 2 (online social capital) Model 3 (gaming disorder)
β t β t β t
Gender 0.03 0.34 0.05 0.53 0.02 0.14
Age −0.02 −0.48 −0.03 −0.88 −0.01 −0.14
In-game social interaction 0.17 4.25** 0.39 8.04** 0.02 0.41
Online social capital 0.42 9.31**
R2 0.18 0.39 0.43
F 6.23** 23.62** 25.76**

Gender was dummy coded such that 0 = female and 1 = male.

*p < 0.05;

**

p < 0.01.