Table 2.
Model 1 (gaming disorder) | Model 2 (online social capital) | Model 3 (gaming disorder) | ||||
---|---|---|---|---|---|---|
β | t | β | t | β | t | |
Gender | 0.03 | 0.34 | 0.05 | 0.53 | 0.02 | 0.14 |
Age | −0.02 | −0.48 | −0.03 | −0.88 | −0.01 | −0.14 |
In-game social interaction | 0.17 | 4.25** | 0.39 | 8.04** | 0.02 | 0.41 |
Online social capital | 0.42 | 9.31** | ||||
R2 | 0.18 | 0.39 | 0.43 | |||
F | 6.23** | 23.62** | 25.76** |
Gender was dummy coded such that 0 = female and 1 = male.
*p < 0.05;
p < 0.01.