Table 3.
Model 1 (gaming disorder) | Model 2 (online social capital) | Model 3 (gaming disorder) | ||||
---|---|---|---|---|---|---|
β | t | β | t | β | t | |
Gender | −0.01 | −0.12 | 0.02 | 0.43 | −0.02 | −0.35 |
Age | −0.03 | −0.69 | −0.04 | −0.95 | −0.01 | −0.30 |
In-game social interaction | 0.18 | 4.47** | 0.39 | 9.33** | 0.08 | 2.24 |
Alienation | 0.48 | 11.92** | 0.04 | 1.01 | 0.49 | 14.44** |
In-game social interaction × alienation | 0.07 | 1.87 | 0.06 | 1.45 | 0.01 | 0.23 |
Online social capital | 0.34 | 8.87** | ||||
Online social capital × alienation | 0.31 | 8.49** | ||||
R2 | 0.27 | 0.18 | 0.47 | |||
F | 34.59** | 20.35** | 59.20** |
Gender was dummy coded such that 0 = female and 1 = male.
*p < 0.05;
p < 0.01.