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. 2021 Feb 3;11:468115. doi: 10.3389/fpsyt.2020.468115

Table 3.

Testing the moderated mediation effects of in-game social interaction on gaming disorder.

Model 1 (gaming disorder) Model 2 (online social capital) Model 3 (gaming disorder)
β t β t β t
Gender −0.01 −0.12 0.02 0.43 −0.02 −0.35
Age −0.03 −0.69 −0.04 −0.95 −0.01 −0.30
In-game social interaction 0.18 4.47** 0.39 9.33** 0.08 2.24
Alienation 0.48 11.92** 0.04 1.01 0.49 14.44**
In-game social interaction × alienation 0.07 1.87 0.06 1.45 0.01 0.23
Online social capital 0.34 8.87**
Online social capital × alienation 0.31 8.49**
R2 0.27 0.18 0.47
F 34.59** 20.35** 59.20**

Gender was dummy coded such that 0 = female and 1 = male.

*p < 0.05;

**

p < 0.01.