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. 2021 Jan 26;18(3):1095. doi: 10.3390/ijerph18031095

Table 6.

Time spent with gaming (2016 sample) and social media (2017 sample): results of significance tests and effect sizes for Table 5.

Typical weekend gaming time
Univariate analyses of variance Helmert contrasts p; effect size d
df F p η 2 Normal vs. at-risk/pathologic At-risk vs. pathologic
2016 Girls 2 7.21 0.001 0.039 <0.001 0.449 0.179 0.252
Boys 2 10.67 <0.001 0.050 <0.001 0.450 0.923 0.143
Total 2 32.77 <0.001 0.079 <0.001 0.577 0.481 0.084
Daily social media use 4+ hours
a Kruskal–Wallis H-tests b Mann–Whitney U-tests p; effect size d
df F p η 2 Normal vs. at-risk/pathologic At-risk vs. pathologic
2017 Girls 2 19.63 0.001 0.489 0.002 0.212 0.274 0.536
Boys 2 8.99 0.011 0.250 0.007 0.205 0.373 0.177
Total 2 31.22 <0.001 0.397 <0.001 0.269 0.149 0.240

Notes. a Kruskal–Wallis H-tests are exact. b Mann–Whitney U-tests are exact.