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. 2021 Feb 8;21(4):1185. doi: 10.3390/s21041185

Table 21.

Adequate quality of VR software assessed by VRNQ Questionnaire. The results are presented by game conditions for user experience and VRISE subscales of VRNQ Questionnaire, and also for average scores across all six conditions. As the Game Mechanics and Game Assistance part of the VRNQ Questionnaire were fulfilled only at the end of the experiment, the results are not presented by game conditions. The results for the VRISE subscale of the VRNQ Questionnaire are also given for average scores across high activity and low activity modes of the game. Since cut-offs for assessing the adequate quality of VR software are based on the values of the medians, the medians are included in the descriptive statistics.

VRNQ Scale Condition N Mean Median Min Value Max Value
User LA_NORF 32 23.31 22.50 18 33
Experience LA_RFG 31 23.00 24.00 16 30
LA_RFH 33 22.76 23.00 13 31
HA_NORF 32 23.59 23.50 14 33
HA_RFG 30 24.37 24.00 18 33
HA_RFH 33 24.12 24.00 14 33
VRISE LA_NORF 33 32.00 33.00 20 35
LA_RFG 32 31.28 32.50 15 35
LA_RFH 33 31.97 33.00 21 35
HA_NORF 33 30.97 32.00 20 35
HA_RFG 33 31.03 33.00 19 35
HA_RFH 33 31.33 32.00 22 35
User Experience Average 26 24.19 23.75 17.00 31.67
VRISE Average 32 31.36 32.17 20.33 35.00
Game Mechanics All scenarios 33 24.09 24.00 16 32
Game Assistance All scenarios 33 27.09 26.00 15 35
VRISE HA Average 33 31.11 32.00 20.67 35
VRISE LA Average 33 32.00 33.00 20 35