Table 3.
Grade | Alcohol | Tobacco | Cannabis | Cocaine | Internet * | VR Games | MMORPG |
---|---|---|---|---|---|---|---|
Consumption per Month | Consumption +5 days/week | ||||||
1 | 15 (4.7%) | 13 (4.1%) | 7 (2.2%) | 1 (0.3%) | 151 (47.3%) | 52 (16.3%) | 11 (3.4%) |
2 | 31 (8.7%) | 28 (7.8%) | 7 (2.0%) | 3 (0.8%) | 248 (69.3%) | 64 (17.9%) | 13 (3.6%) |
3 | 55 (16.2%) | 36 (10.6%) | 9 (2.6%) | - | 257 (75.6%) | 56 (16.5%) | 17 (5%) |
4 | 77 (27.5%) | 33 (11.8%) | 13(4.6%) | - | 236 (83.9%) | 41 (14.6%) | 6 (2.1%) |
Total | 178 (13.7%) |
110 (8.5%) |
36 (2.8%) |
4 (0.3%) |
892 (68.7%) |
213 (16.4%) |
47 (3.6%) |
X 2 | 76.29 | 14.06 | 4.93 | 5.18 | 120.45 | 14.09 | 10.56 |
p | <0.001 | 0.003 | 0.177 | 0.159 | <0.001 | 0.295 | 0.567 |
* Use of social Networks or Internet; VR: Virtual reality; MMORPG: Massive Multiplayer Online Role-Playing Game; X2: Chi square; p: p value.