McCoy and Evans (2002) [43] |
Vision |
Environments with different features |
Environments with natural views and use of natural materials have higher perceived creativity potential |
Exposure to nature restores cognitive capacity |
Meyers-Levy and Zhu (2007) [44] |
Vision |
High vs. low ceiling height |
Higher ceiling promotes relational thinking |
Higher ceiling primes concept of freedom |
Fitzsimons et al. (2008) [45] |
Vision |
Exposure to brand images |
Creative brands promotes creativity |
Associated brand goals activate behavior |
Mehta and Zhu (2009) [46] |
Vision |
Computer screen color |
Blue enhances creativity (red enhances memory recall) |
Color activates approach/avoidance (blue is associated with approach, and red is associated with avoidance) |
Wang et al. (2011) [47] |
Vision |
Dim vs. bright illuminance |
Dim light enhances creativity |
Dim light reduces inhibition |
Steidle and Werth (2013) [48] |
Vision |
Dim vs. bright illuminance |
Dim light enhances creativity |
Dim light promotes freedom from constraints |
Martindale and Greenough (1973) [49] |
Audition |
Noise inducing low (relaxed), medium (stress), and high (white noise) arousal |
High arousal (75 dB white noise) impacts creative performance |
Lower levels of arousal facilitates creative performance |
Adaman and Blaney (1995) [50] |
Audition |
Music inducing “elated”, “depressed”, or neutral moods |
Greater creativity after listening to depressed and elated music |
Mood change is associated with higher creativity |
Kasof (1997) [51] |
Audition |
Noise vs. quiet place |
Noise (intelligible or unpredictable) impaired creative performance |
Exposure to arousal stimuli reduces breadth of attention. |
Ilie and Thompson (2011) [52] |
Audition |
Same musical piece varied in intensity, rate, and pitch height |
Greater creativity at high pitches than in low pitches |
Effect of pitch height mediated by emotional valence |
Mehta et al. (2012) [53] |
Audition |
Background noise with low (50 dB), moderate (70 dB), and high (85 dB) levels |
Moderate level (vs. low) of noise enhances creativity; high level of noise impacts creativity |
Moderate and high noise levels lead to abstract processing, with the higher level reducing information processing |
Ritter and Ferguson (2017) [54] |
Audition |
Classical music with different levels of arousal vs. silence |
Happy music increased divergent thinking but not convergent thinking |
Flexible thinking style helped participants come up with more creative ideas |
Threadgold et al. (2019) [55] |
Audition |
Familiar vs. unfamiliar music with lyrics vs. instrumental vs. silence |
Convergent thinking was higher in silence compared to all the other conditions |
Changing states of sound in music disrupts verbal working memory processes |
Kim (2015) [56] |
Touch |
Hard vs. soft ball |
Soft material improves divergent thinking |
Bodily experience of softness influences creative thinking |
Xie et al. (2016) [57] |
Touch |
Hard-surface vs. cushioned stool |
Soft textures improves creative thinking |
Material softness triggers metaphorical associations with flexible thinking |
Knasko (1992) [58] |
Olfaction |
Pleasant vs. unpleasant odors |
Better creative problem solving when exposed to pleasant odor |
Improvement in mood induces problem solving |
Baron and Bronfen (1994) [59] |
Olfaction |
Pleasant fragances vs. no odor |
Pleasant fragance enhanced performance on cognitive tasks involving creativity. |
Pleasant fragrances induce positive affect |
Isen et al. (2004) [60] |
Gustation |
Familiar vs. unfamiliar brand of iced tea |
Better performance on convergent thinking after drinking a familiar brand of iced tea |
Familiar brand name induces positive affect |
Jarosz et al. (2012) [61] |
Gustation |
Vodka with 0.075 vs. control |
Alcohol (0.075) improved convergent thinking |
Inhibition and less attentional control leads to better associative approaches |
Einöther et al. (2015) [62] |
Gustation |
Tea vs. water |
Tea preparation and consumption improved convergent thinking but not divergent thinking |
Positive affect leads to more associative and flexible processing style |
Benedek et al. (2017) [63] |
Gustation |
Beer with alcohol (0.03) and placebo |
Alcoholic beer (0.03) facilitated convergent thinking but did not affect divergent thinking. |
Alcohol intoxication may reduce fixation effects by loosening the focus of attention |
Huh et al. (2018) [64] |
Gustation |
Sweet vs. sour drink |
Sour taste enhanced creative performance |
Not stated in paper |
Huang et al. (2018) [65] |
Gustation |
Tea vs. water |
Drinking tea improved performance in two divergent thinking tests |
Drinking tea increases mood valence (positive affect) |
Zabelina and Silvia (2020) [66] |
Gustation |
Capsule of caffeine (200 mg) vs. placebo |
Caffeine improved performance in convergent thinking, but no effect was found in divergent thinking |
Enhanced concentration and attentional focus |
Greenfield et al. (1986) [67] |
Vision and audition |
Television vs. radio |
Children made more imaginative story completions with radio presentation compared to television |
Radio stimulated visual imagery |
Goncalves and Campos (2018) [68] |
Vision and audition |
Creative support software with both audio and visual components |
Audiovisual stimuli promoted greater self-reported creativity compared to baseline text processor |
Audiovisual stimuli provided “just enough” immersion in another environment |
Goncalves et al. (2017) [69] |
Audition and olfaction |
Relaxing/stimulating aromas and sounds |
Relaxing aroma plus music enhanced sense of creativity support compared to either sense alone |
Sensory combination induced more relaxation |