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. 2019 Nov 4;5:e230. doi: 10.7717/peerj-cs.230

Table 3. Differentiating gamified motivational affordances and feedback elements (Kappen, Mirza-Babaei & Nacke, 2017).

Motivational elements
Gamified motivational affordances Intrinsic Goals
Challenges
Progression
Achievements
Choices/options
Quests
Social sharing
Extrinsic Badges
Rewards
Points
Incentives
Leader boards
Feedback elements Calorie tracker
Step-counters
Distance travelled
Daily notifications
Time spent
Heart rate
Breathing rate
Sleep cycle
Sound inputs
Weight loss indicator
Physical form-checker
Gait/posture checker