Table 4. Design guidelines for social exertion games (Mueller, Gibbs & Vetere, 2009).
Theme | Design implications | |
---|---|---|
1 | Exertion and meaning | Networked exertion games should support meaning making through exertion by supporting various levels of intensity of the game activity. |
2 | Metagaming | Metagaming is a social play phenomenon that refers to the relationship of a game to elements outside of the game and can be supported by allowing distributed participants to retell the exertion activity with their body. |
3 | Synchronized exertion | To facilitate the synchronicity between players, offer opportunities for kinesthetic movements. |
4 | Uncertainty | Exertion can amplify the level of uncertainty afforded by tangible objects. |
5 | Breaking the rules | Players might reshape the game structure with their actions, with positive and negative consequences. |
6 | Awareness and exertion | A mismatch of awareness space and exertion space can influence social play. The exertion space might be larger than the game-play, as players move around during and in-between games. |