Table 1.
Trust in computer-mediated communication.
| Study | Title | Study design | Study participants | Task | Methodology | Outcome |
| Bickmore et al [39] (2005) | Establishing the computer–client working alliance in automated health behavior change interventions | 3 treatment groups:
|
|
Interaction with a software | Mixed methods | Trust is reachable even with a software |
| Bos et al [48] | Effects of four computer-mediated communications channels on trust development |
|
|
Interacting during a social dilemma game: Daytrader | Quantitative | Trust emerges with delay and is fragile |
| Nguyen and Canny [51] | Multiview: spatially faithful group video conferencing | 3 experiments (7 groups of 3 individuals and 1 group of 2 individuals):
|
|
The sample was asked to judge the pupils’ direction | Qualitative | Presentation of the multiview design |
| Nguyen and Canny [49] | Multiview: improving trust in group video conferencing through spatial faithfulness | 29 groups of 2 individuals and 37 groups of 3 divided in the following groups:
|
|
Modified version of the social dilemma game developed by Bos et al [48] | Mixed methods | Spatial distortion in group meeting by video negatively impacts the development of trust, while trust is established when a spatially faithful VC system is provided |
| Drolet and Morris [42] | Rapport in conflict resolution: Accounting for how face-to-face contact fosters mutual cooperation in mixed-motive conflicts |
|
|
People needed to negotiate having access to nonverbal behavior and cultivating relationships that enable reciprocal collaboration | Quantitative | People were more collaborative in face-to-face interactions rather than by phone |
aVC: videoconferencing.