Table 1.
Algorithm | Description of method |
---|---|
Brain extraction tool (BET) (4) | Deformable model which expands from an estimated center of gravity until the brain surface is reached, based on intensity-driven estimates of brain vs. non-brain thresholds. Fractional intensity threshold, its vertical gradient, head radius and center of gravity can be adjusted by the user to improve results. |
RObust, learning-based Brain EXtraction (ROBEX) (5) | Learning model using combined generative and discriminative models. Fully data-driven; no user-supplied parameters. |
AFNI 3dSkullStrip (6) | Modified version of BET, using non-uniformity correction and edge detection to reduce errors. Provides multiple parameters and flags that the user can adjust to improve skull strip. |
Brain surface extraction (BSE) (7) | Uses Marr–Hildreth edge detection after anisotropic diffusion filtering to improve boundary contrast. Semi-automated—displays intermediate results to allow for parameter tuning of filter and edge detector |
antsBrainExtraction (8) (https://github.com/ANTsX/ANTs) | Completes brain extraction using N4 intensity normalization, a template and probability map. User must determine which template and brain probability maps work best for their data, although sample files are provided on download site. |
FreeSurfer (9) | Combination of watershed (intensity based), deformation and atlas-based techniques to identify and extract brain tissue. User can adjust seed point and watershed threshold, if required. |
For a more detailed and comprehensive list of skull-stripping techniques, refer to the following review by Kalavathi and Surya Prasath (10).