Table 2.
Coding frame detailing the frequency of occurrence of the themes within the data.
| Themes | Frequency, n (%) | |
| Phase 1 | ||
|
|
Doing something to distract themselves | 22 (22) |
|
|
Relaxation exercises and approaches | 20 (20) |
|
|
Social interaction | 14 (14) |
|
|
Looking for an external source of support to solve the problem | 11 (11) |
|
|
Doing something to motivate themselves | 10 (10) |
|
|
Helpful thinking | 7 (7) |
|
|
Doing physical exercise | 7 (7) |
|
|
Managing their time | 6 (6) |
|
|
Religious practices | 3 (3) |
|
|
Isolating themselves | 1 (1) |
| Phase 2 | ||
|
|
The need to enhance the app design | 71 (43) |
|
|
Tracking of personal data | 18 (11) |
|
|
In-app social community | 16 (10) |
|
|
Motivational content | 14 (9) |
|
|
Personalization | 11 (7) |
|
|
Providing feedback from the app | 10 (6) |
|
|
The need for enhanced privacy and security features | 8 (5) |
|
|
The need for relaxation approaches | 7 (4) |
|
|
Providing professional support | 4 (2) |
|
|
Including games for entertainment | 4 (2) |
|
|
Including the Google map function | 2 (1) |
|
|
Participants’ perceptions regarding gender differences when using mental health apps | 32 (19) |
| Phase 3 | ||
|
|
General design characteristics | 27 (16) |
|
|
Self-tracking of personal data | 20 (10) |
|
|
Providing feedback for the users | 20 (10) |
|
|
Providing live support | 18 (10) |
|
|
Personalizing the app’s style and functions | 18 (10) |
|
|
In-app social community | 17 (10) |
|
|
Motivational content | 14 (8) |
|
|
Providing relaxation exercises | 10 (6) |
|
|
Including a Google map function in the app | 7 (4) |
|
|
Including simple games for entertainment | 7 (4) |
|
|
Providing relaxation audio | 6 (3) |
|
|
Personal assistance in the app to help users | 5 (3) |
|
|
Goal setting | 3 (2) |
|
|
Privacy | 2 (1) |