Skip to main content
. 2021 Feb 2;18(2):118–125. doi: 10.30773/pi.2020.0288

Table 1.

Six smartphone app categories

Category Purpose of use Applications
SNS/chatting Social relationship seeking Social networks, messengers, chatting, and vlogs
Web Information seeking Naver, Google, Chrome, Daum, Nate, and Dolphin
Game Game enjoyment Simulation games, role-playing games, arcade games, action games, board games, game money, and game items
Entertainment Content enjoyment Media/videos, sports, travel, music, books, and comics
Shopping Consumption seeking and buying Clothes, tickets, books, and used items
Lifestyle Ordinary life maintenance Phone calls, text messages, e-mails, addresses, diaries, deliveries, and delivery tracking