Table 1.
Game design elements’ levels (Deterding et al., 2011).
Design Elements’ Level | Description | Examples |
---|---|---|
Interface and game Design Patterns | Successful design components and solutions to a known problem. | Badges, leaderboards, levels |
Design Patterns and mechanics | Using parts of the design of a game that concern the Gameplay. | Time constraint, limited resources, shifts |
Design principles and Heuristics | Evaluation guidelines to address a design problem or analyze a particular solution. | Clear goals, variety of game styles |
Game Models | Conceptual models of the game components or experiences. | MDA, challenge, fantasy, curiosity |
Game Design Methods | Specific design processes and practices. | Playtesting, value-conscious game design, Play centric design |