Table 2.
Game mechanics (Werbach and Hunter, 2012).
| Mechanic | Definition | |
|---|---|---|
| Challenges | → | Puzzles and other activities implying a certain level of effort to resolve |
| Opportunity | → | Elements of Randomness |
| Competition | → | One player or group wins, and another loses |
| Cooperation | → | Players must work together to achieve a shared goal |
| Feedback | → | Get information about player progress |
| Acquisition of resources | → | Obtaining collectible or useful items |
| Rewards | → | Benefits of some action or realization |
| Transactions | → | Exchanges between players, directly or through intermediaries |
| Shifts | → | Sequential participation, alternating players |
| Win states | → | Goals that make a player or group the winner |