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. 2021 Mar 11;7(3):e06383. doi: 10.1016/j.heliyon.2021.e06383

Table 9.

Summary of effects by hypothesis.

Hypotheses Path Fˆ2 Effect Size p-value
H1 Perceived Usefulness (PU) Intention to Use (IU) 0.097 Small 0
H2a Perceived Ease of Use (PEOU) Perceived Usefulness (PU) 0.275 Medium 0
H2b Perceived Ease of Use (PEOU) Intention to Use (IU) 0.043 Small 0.041
H3 Reputation (REP) Trust in Vendor (TV) 1.105 Large 0
H4 Gamification (GAM) Use 0.036 Small 0.012
H5 Intention to Use (IU) Use 0.275 Medium 0
H6a Use Buy Frequency (BF) 1.661 Large 0
H6b Use Repurchase Intention (RPI) 0.028 Small 0.028
H7 Buy Frequency (BF) Repurchase Intention (RPI) 0.123 Small 0
H8a Trust in Vendor (TV) Repurchase Intention (RPI) 0.271 Medium 0
H8b Trust in Vendor (TV) Buy Frequency (BF) 0.053 Small 0.005
H8c Trust in Vendor (TV) Intention to Use (IU) 0.124 Small 0.001