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. 2002 Feb;23(2):225–230.

Fig 1.

Fig 1.

Schematic representation shows the standard STEAM sequence used. The gradients (x, y, z) are applied along one of the three orthogonal axes for voxel selection, and the gradient waveforms (A1, A2) and shaded gradient waveform during the mixing time (TM) are applied along all three orthogonal axes. The distance between the vertical dashed lines under A1 and A2 represent δ; the distance of the horizontal dashed line represents Δ.