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. 2021 Feb 19;5(1):44–52. doi: 10.1159/000514105

Table 2.

Potential digital biomarkers of cognitive performance in Klondike Solitaire, divided into 5 categories.

Digital biomarker Description Aggregation Data type (range)
Result-based
Score Final score of a game value* Integer (−∞, +∞)
Solved Whether the game was completed or not value* Boolean
Game time Total time spent playing a game, expressed in ms value* Integer (0, +∞)
Total moves Total amount of moves made during the game sum* Integer (0, +∞)

Performance-based
Successful move Number of successful moves percentage* Double (0.00–100.00%)
Erroneous move Number of erroneous moves percentage* Double (0.00–100.00%)
Rank error Number of rank errors percentage* Double (0.00–100.00%)
Suit error Number of suit errors percentage* Double (0.00–100.00%)
King error Number of kings misplaced percentage Double (0.00–100.00%)
Ace error Number of aces misplaced percentage Double (0.00–100.00%)
Pile move Number of pile moves percentage* Double (0.00–100.00%)
Cards moved Number of cards selected for each move average*, median, SD Double (0.00, + ∞)
Beta error Number of pile moves with moves remaining on the board percentage* Double (0.00–100.00%)
King beta error Number of missed opportunities to place a king on an empty spot percentage Double (0.00–100.00%)
Ace beta error Number of missed opportunities to place a king on the suit stacks percentage Double (0.00–100.00%)
Final beta error Whether there was a missed move when quitting a game value* Boolean

Time-based
Think time Time spent thinking of a move, expressed in ms average*, SD*, min*, max, median Integer (0, +∞)
Think time successful Time spent thinking of a successful move, expressed in ms average, median, SD, min, max Integer (0, +∞)
Think time erroneous Time spent thinking of an erroneous move, expressed in ms average, median, SD, min, max Integer (0, +∞)
Move time Time spent moving card(s), expressed in ms average*, SD*, min*, max, median Integer (0, +∞)
Move time successful Time spent moving card(s) for a successful move, expressed in ms average, median, SD, min, max Integer (0, +∞)
Move time erroneous Time spent moving card(s) for an erroneous move, expressed in ms average, median, SD, min, max Integer (0, +∞)
Total time Total time to make a move, expressed in ms average*, SD*, min*, max, median Integer (0, +∞)

Execution-based
Accuracy Accuracy when selecting a card, defined by how close a card was touched to the center average*, SD*, min*, max*, median Double (0.00–100.00%)
Taps Actuations on non-game or UI elements sum* Integer (0, +∞)

Auxiliary-based
Undo move Amount of undos requested percentage Double (0.00–100.00%)
Hint move Amount of hints requested percentage Double (0.00–100.00%)

Remaining features used to train the models appear in bold type.

*

Remaining features after multicollinearity and zero value checks. SD, standard deviation; min, minimum; max, maximum.