Table 1.
Summary of the effort-optimized intervention 3-step design process and related components.
| Component | Explanation | Example | |||
| Nurturing salience | |||||
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Increasing task or goal availability | How easy is it to think about the goal compared to competing demands at a desired time point? | Just-in-time text messaging or push notifications about the targeted task; using implementation intentions to mark dinner as an environmental cue for a parent to conduct a family gratitude exercise | ||
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Creating an actionable script | Triggering a step-by-step script to convey exactly what to do to foster the automaticity of the script during the task | Embedding a simple step-by-step app guidance for parents learning what to do in the face of their child’s panic attack | ||
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Incentive salience for a task or goal | A cognitive process that includes an automatic motivational component that links a person’s desires to a rewarding stimulus to create a feedback loop toward behavior change | Offering a meaningful immediate reward through the app such as celebration of a successful running exercise | ||
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Optimizing novelty | Avoiding habituation by not presenting similar stimuli over and over again and varying the affective impact on the individual | Changing the delivery medium of inspirational motivational messages from text, video, and audio across a program | ||
| Making the completion of therapeutic activities as effortless as possible | |||||
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Setting graded tasks | Determining small and achievable goals, and moving forward in small steps | A mobile app beginning running distance at 0.5 km and gradually stepping the user up to 5 km | ||
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Setting dynamically tailored tasks | Adapting to the user’s state based on passive data tasks they care about and past failures and successes | When it takes more time for the user to acquire a skill, they receive additional features from the program prior to moving forward. | ||
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Reducing the effort required to engage in therapeutic activities | Keeping all relevant tools available in-house; making it as easy as possible to perform the activity | Taking a photo of a meal through the app which analyzes it to document calorie intake; automatically triggering changes to screen color temperature based on time of day | ||
| Turning effort into assets | |||||
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Documenting and reflecting on past effort-related activities in a meaningful way | Turning effort into assets by documenting and reflecting on aspects users care about during the therapeutic process; once assets are made, users are inclined to keep investing so that their assets will not go to waste | Presenting effortful activities the user conducted (eg, user reports on socializing with a friend) and how these activities are helpful (eg increase life satisfaction other time) | ||
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Turning effort into a meaningful narrative | Helping people acknowledge the link between the effort they just exerted and their commitment to the therapeutic process | Upon reporting a positive interaction with their child, parents are asked to celebrate investing effort in becoming better parents | ||
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Reframing effort as positive | Embedding a narrative in which the reward is the respect for asserting effort beyond skills acquisition | Encouraging users who finished an online learning on coping with depression by stressing out how this activity shows their commitment to feeling better | ||